I'll have to admit even with two speakers or headphones with no processing you can still get an idea of where people are due to plain old panning and the natural deduction or brains do when you hear something but you can't see it on screen. Sometimes this is "good enough".. as I've used that for many years myself. Still for me it still doesn't match the level of directionality a true 3D sound or surround setup provides.. Like in Duke Nukem Manhattan Project I was surprised to hear stuff I didn't hear before with just plain two channel mixing when I finally enabled 3D sound out of it with my setup. Stuff like sounds from different planes coming from front or behind depending on relation to the camera.... or panning from in front of me to behind me when pressing up or down to make Duke traverse planes.. This is one of those times when sound felt truly 3D despite not yet having height or perhaps floor channels to do truly 360 in all directions around you type sound..
There's also some level of "If you don't experience it truly enabled then you can't miss it" going on in my opinion. I can certainly also relate to "I like it because I'm used to it." As that tends to be a factor as well. Some people don't like HD for example because it doesn't look like what they are used to seeing at home.
Also I have to admit I can relate to people not wanting to dick around with stuff to get it to work or deal with any defects a game might have with certain features. Those type of people can feel free to ignore my posts about sound or any other features one might have to add via modding or setting up additional pieces of hardware if they wish...
I fully am aware that stuff I talk about may not be everyone's cup of tea. I'm also used to being ignored on the internet. No need to reply to everything if it doesn't interest you.
Personally, I keep posting the stuff I do because even if the vocal minority doesn't care there might be lurkers that benefit from it. Obviously my sound related posts aren't for die hard "two channels especially on headphones are good enough" people. Although again... with HRTF and 3D sound processing enabled even this might be improved! YMMV of course.
Cougar, on 06 October 2014 - 05:43 AM, said:
Haha. Let's be honest. For you, great multichannel sound is the main course, not the cherry.
I have to reply to this one more time because I thought of something else. To be frank I can actually forgive the lack of multichannel sound more than I can forgive low performance or bad graphics or most of all bad gameplay or terrible story. At least if all the latter elements are great I can still enjoy the game. If a game controls terribly and has broken mechanics and is an awful game I wont forgive it if it has multichannel sound. For example.. The Last Tinker was the first Unity game I've noticed to have it but they chose to only support PS3 controllers and wont let anyone else even remap the controls because in their opinion it's dangerous to let people remap the controls because they might remap them in a way they didn't intend it. I can't forgive this just because of their sound support.
I just tend to talk about sound a lot because I'm in the position to.
Frost, on 07 October 2014 - 04:09 PM, said:
Only 79 on metacritic, but Steam reviews are hugely positive... good sign. Regardless, I bought it. Oh Em Gee... the graphics! Holy crap. THIS is what I got a Titan for.
Actually, Alien Isolation isn't that much a graphically demanding game. You don't need a Titan to max it out. Of course though as far as performance goes more is always better.... but from Alien: Isolation – PC Performance Analysis
As already said, Alien: Isolation does not require a high-end GPU to shine.
All in all, Alien: Isolation performs amazingly well on the PC platform. This game is easy on its CPU and GPU requirements, meaning that it can be maxed out by a wide range of PC configurations.
Something that sticks out to me though is "real-time radiosity via DirectCompute"... if a Mac port happens we'll most likely have to do without. I don't think there's any chance Feral would wrap or substitute that with OpenCL or CUDA or anything. Actually I don't know if lacking DirectCompute might hurt the performance in the game. If anything I could see them stubbing out the feature that requires it. But perhaps DirectCompute lighting is what makes it light on the resources? Who knows...
On the other hand Alien Isolation from what they say seems to have mostly baked in shadows and such which might explain it as well.
Alex Delarg, A Clockwork Orange said:
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
the Battle Cat said:
Slower and faster? I'm sorry to hear such good news?
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