Jump to content

Diablo III: Reaper Of Souls Loot 2.0 Previewed

  • Please log in to reply
No replies to this topic

#1 IMG News

IMG News

    Pimpbot 4000

  • IMG Writers
  • 8622 posts
  • Pro Member:Yes

Posted 07 January 2014 - 04:58 AM

AusGamers recently posted a new preview of Diablo III: Reaper of Souls, the upcoming first expansion for the fantasy based action RPG. Based on a closed beta version of Reaper of Souls the article includes information about changes made to the loot system to adjust to the removal of the auction house, and make item drops more character specific.

You don’t need to read patch notes and feature lists before playing because you’ll pick up on the differences almost immediately. The changes are anything but subtle. Item drops in general will not occur as often but when they do, they’ll usually be of some worth. Items that do drop will more often than not, not only be suited to your character class, but also your build. Stats on the items have also been expanded and are usually tied to one of your character class’s skills. No longer will your Wizard’s inventory be chock full of Demon Hunter bows and other nonsense. Legendary items, especially, follow this route as they’ll usually be significantly better than your currently equipped counterpart, and feel almost tailor made for your character. The entire methodology of the new loot system makes the auction house feel like an obstruction at best and a complete detriment at worst. And it’s no wonder they’re shutting the thing down, and for that fact alone you have to hand it to Blizzard, who most likely had the best of intentions at heart when the game launched in 2012. Bottom line though: the system was broken, and now they’ve fixed it.

Without the auction house to spend all your gold on new items means that some other fundamental aspects need to change outside of making loot drops feel like something out of a dream. First up is upgrading the in-game merchants from a useless collection of pixels that are used strictly for selling items for gold, to actual merchants, meaning they sell weapons, armour, plans, and other items that are useful. Second is an overhaul to the crafting system, by making it worthwhile. This means that crafting components will drop pretty regularly to make better use of the blacksmith and any item plans you may come across. But this isn’t a case of just making everything easier and more abundant, as both item and gem creation has been expanded upon and made a lot more difficult to create the higher level gear or gems.

Check out the full article at the link below.
Return to Full Article - InsideMacGames News