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Control Command Escape Reviews Rogue Legacy


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Posted 07 January 2014 - 04:56 AM

Control Command Escape recently posted a new review of Rogue Legacy from Cellar Door Games. Described as a "genealogical Rogue-Lite" the game gives players the task of exploring a procedurally generated castle with a character from one of 8 classes. Although death is permanent characters pass down accumulated goodies to the next character players generate.

With this, Rogue Legacy becomes quite interesting, and the sins of the main game itself, namely the terrible platforming aspects, melt away. Each run youíll accumulate gold, and this gold can be used by your next character to become a bit tougher, a bit better equipped. Thereís something poetic about that, isnít there? You try to play the game as best you can in order to make your next game that little bit easier.

And so it goes. You run through the castle, bashing enemies and candelabras for gold, avoiding traps and maybe even collecting the odd blueprint or magic rune. Then you die, and you pick a new character (each of which has a set of positive, negative or cosmetic traits, and the sheer variety and imagination offered by each is truly stupendous) and spend all the money you accumulated to increase your maximum health or unlock some new bit of equipment to use. Then you do it all again, try to get that little bit further, to collect a little bit more gold to unlock ever more powerful stuff.

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