Burial at Sea is successful terms of melding Rapture’s BioShocks with Columbia’s Infinite. We’re back to using plasmids, but they work much like the vigors in Infinite. The locations are more varied than in Columbia, thanks to an assortment of pristine, flooded and derelict buildings. You’re allowed to carry multiple weapons once more, and cycle between them, as if this was somehow a limitation of high altitude, and a new, genuinely interesting weapon is even thrown in. We get to use the skyhook (by another name) for melee and aerial assaults. There’s even something of a stealth mechanic, whereby you can creep up on unsuspecting enemies and take them out. And there’s the articles of clothing which inexplicably grant you superpowers. It really does seem to take the best of all three games and still find ways to surprise you. The only real issue I had was that the checkpointing was just awful, and there were times where I’d returned to the game to find my progress set back by 20 minutes or so.
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