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Combat Mission: Battle For Normandy & Fortress Italy Updated


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Posted 18 November 2013 - 08:02 AM

Battlefront.com recently announced the release of patches for Combat Mission: Battle For Normandy as well as Combat Mission: Fortress Italy and its Gustav Line expansion. Version 2.11 for BFN and version 1.11 for FI include a variety of updates to the game including generally improved graphics, FPS and quality improvements, and better support for faster video cards.

New Combat Mission: Battle for Normandy 2.11 Feature List
  • Generally improved graphics, including FPS and quality improvements, and better support for faster video cards
  • Bridge navigation problems corrected
  • ATG issues when setting up near walls and bocage corrected
  • AA guns can no longer incorrectly limber near walls and bocage
  • Passenger vulnerability in soft skinned vehicles increased
  • German halftrack gunners lowered to a more accurate protective stance
  • Some urban roofs that incorrectly blocked LOS/LOF no longer do
  • Vehicles using Pause do not have accuracy reduced as if they are still moving
  • King Tiger ammo counts lowered to probable correct amounts of 64 for Porsche type and 70 for Henschel
  • Marder II based formation added to Quick Battles (Luftwaffe only)
  • Jagdpanzer IV/70 now has ammo for it's machinegun
  • Sherman M4A3(75)W (Rhino) now shows the cutter attachment
  • PIAT max range reduced to 180m
  • "Ditch Contours" feature
  • US Airborne uniform options for Holland corrected
  • Missing German Airborne and Navy unit portraits now included
  • Various minor bug fixes
    New 2.01 Feature List
  • Fixed a bug that occasionally caused weapons crews to move back to an old position when deploying their weapon.
  • Corrected issues with deploying MGs in buildings.
  • Soldiers fire weapons faster at short ranges, especially Garand rifles.
  • Small arms fire causes more suppression than before.
  • General improvements to MG performance behavior. See note below this list for more information.
  • Sandbags, wire, foxholes, hedgehogs, and trenches are correctly treated as "lower down" for spotting purposes.
  • Pistol accuracy slightly reduced.
  • BAR range increased to 800m.
  • Shaders optimized for nVidia and ATI.
  • Moving a mortar even a short distance causes greater loss of target acquisition.
  • Bunker-mounted MGs are more accurate than before.
  • SS leaders have correct poncho camouflage pattern.
  • Corrected an accuracy problem with on-map indirect fire.
  • Crews bailed out of destroyed vehicles have more jittery morale.
  • Corrected a vehicle navigation problem on bridges.
  • Target line for area fire is slightly thicker to differentiate it.
  • Shooting at bunkers from very short range works better.
  • Daimler SOD given a mounted Bren LMG.
  • Fixed a bug causing immobilized MG teams after dismounting from MG bunkers.
  • Purple "pop smoke" target line goes away when it should.
  • Better small-arms aiming at unarmored vehicles.
  • Minor TO&E fixes.
  • Fixed a bug that caused some Macs to crash while loading scenarios.
Combat Mission Fortress Italy v1.11 WHATS NEW
  • Generally improved graphics, including FPS and quality improvements, and better support for faster video cards
  • Bridge navigation problems corrected
  • ATG issues when setting up near walls and bocage corrected
  • AA guns can no longer incorrectly limber near walls and bocage
  • Passenger vulnerability in soft skinned vehicles increased
  • German halftrack gunners lowered to a more accurate protective stance
  • Vehicles using Pause do not have accuracy reduced as if they are still moving
  • PIAT max range reduced to 180m
  • "Ditch Contours" feature
  • TO&E changes:
    • Italian HMG ammo bearers now carry HMG ammunition again.
    • British Infantry Branch now has a Forward Observer Section available for purchase in Quick Battles.
    • Polish now have Stuart (Recce) available in recce platoons for armoured regiments.
    • Polish Sherman variants availability adjusted: Sherman I removed, Sherman III (early) added. Note that this change will not affect existing scenarios.
    • Canadian Sherman variants availability adjusted: only the Sherman V is available to armoured regiments, while the Sherman II exclusively equips the armoured recce regiments. Note that this change will not affect existing scenarios.
    • Canadians Mech Infantry branch option for Quick Battles is no longer available before February 1944.
  • Various minor bug fixes

Check out the links below for more information.
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