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Orbs CCG Looking To Kickstart Collectible Card Gaming


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Posted 18 July 2013 - 04:47 AM

Jerpix founder Jeff Pickhardt recently emailed us about a new Kickstarter campaign to fund Orbs CCG, an upcoming digital collectible card game. Drawing from games like Magic: The Gathering, Orbs gives players the chance to build a 50 card deck from a variety of card options and either play games against other aspiring card sharks or against a computer AI. It will feature asynchronous play, tournaments, clans, and a single-player campaign.

How does the gameplay work?

Orbs CCG introduces some new concepts to the CCG genre, such as the Bench and a novel energy system, while still feeling familiar to those who've played Magic: the Gathering, World of Warcraft cards, Yu-Gi-Oh cards, and other CCGs.

Orbs CCG introduces some new concepts to the CCG genre, such as the Bench and a novel energy system, while still feeling familiar to those who've played Magic: the Gathering, World of Warcraft cards, Yu-Gi-Oh cards, and other CCGs.

Since this is a digital game, Orbs CCG includes abilities that would be prohibitive in a physical card game. However, we were careful not to take this too far. Some digital CCGs think they're being innovative by taking advantage of the digital medium to add lots of complexity, but end up making the game too taxing for a human to think about strategically. Or they introduce a lot of randomness in the game, making the game overly chaotic and less skill-based. Neither of these scenarios are ultimately fun, and will not happen with Orbs CCG.

One unique game zone is called the Bench. During the Main Phase, any card may be benched, by paying its energy cost and then placing it face down in the Bench. Cards may then be used from the Bench during the Defense or Main Phase. Benching is useful for bluffing and preplaying cards when you have the energy. Trap cards are used exclusively from the bench, in fact. Further, some cards interact with the bench in interesting ways: the Wolves, for example, gain strength with each turn they are benched. The Bench is a way make bluffing a more important aspect of the game.

Another unique innovation is that Orbs CCG has a colored resource system, but does not have "mana screw" or "mana flooding". How does this work? Rather than playing dedicated energy cards (like lands from Magic: the Gathering), once per turn, ANY card may be converted to energy of its color by discarding it from your hand. Energy generated in this way regenerates at the start of your turn. (For example, if you discard a red card for energy, you'll get one red energy each turn for the rest of the game.) In this way, the game avoids the most frustrating part of Magic: the Gathering (mana screw and mana flood), while still having a strategic, colored resource system.

Jerpix is hoping to raise $40,000 before the campaign ends on August 24.
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