Jump to content


Paladins And Wild Orlans In Project Eternity


  • Please log in to reply
No replies to this topic

#1 IMG News

IMG News

    Pimpbot 4000

  • IMG Writers
  • 8437 posts
  • Pro Member:Yes

Posted 21 June 2013 - 01:47 AM

Obsidian Entertainment has released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The post reveals details about the motivations and abilities of the Paladin class, as well as some more information about the Orlan race.

In Defiance Bay, recent experiments performed by animancers and ciphers suggest that paladins' souls are continuously "burning" wellsprings of spiritual energy that are overflowing their physical vessels due to the paladins' fanaticism. When ciphers have tried to directly perceive paladins' souls, they have described the experience as uncomfortable or painful, not unlike gazing at the sun.

All paladins currently begin with the following abilities:
  • Reviving Exhortation (Active) - Paladins can command an unconscious ally to awaken and get back up with an immediate spike in Stamina, though the target will lose half of the regained Stamina after a short duration.
  • Zealous Barrage (Modal) - The paladin and all allies standing within 3m have their attack and ability speed increased. Cannot be used with Zealous March (below).
  • Faith and Conviction - Paladins have an inherent bonus to all defenses (Deflection, Fortitude, Reflexes, and Psyche).
As they advance, they gain additional abilities in the same spirit, such as:
  • Coordinated Attacks - The ally closest to the paladin attacking the same target as the paladin has a bonus to Accuracy.
  • Shake It Off (Active) - The paladin can command an ally to temporarily ignore existing Hostile effects for a short duration. The effects are suspended; they do not lose any of their duration and will resume as soon as Shake It Off expires.
  • Inspiring Triumph - Allies within 4m gain a temporary bonus to all defenses when the paladin downs an enemy.
  • Zealous March (Modal) - The paladin and all allies within 3m have their movement speed increased. Cannot be used with Zealous Barrage.

Read more at the link below.
Return to Full Article - InsideMacGames News