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Torment: Tides Of Numenera Screenshot, Vision, Combat


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Posted 04 April 2013 - 04:13 AM

inXile Entertainment recently posted another update to its Kickstarter campaign for Torment: Tides of Numenera, a spiritual successor to the classic Planescape: Torment fantasy RPG. The post reveals another early screenshot of a prototype scene from the game, a dev video describing plans for combat, and a vision document describing the developers' direction for Torment.

On Monday, you saw our first game screenshot, which was set in the Bloom. Today we have for you a second, which is set in Sagus Cliffs. Though we were very excited when the Bloom screenshot came together, we felt that it alone painted too narrow of a picture of what Torment would look like. We wanted show you (and to prove to ourselves) another environment to demonstrate some of the variation in architecture and color palettes that you’ll see in Torment. Here is our first attempt at a less organic location.

The city of Sagus Cliffs borders a large inland sea, winding its way down to the water through switchbacks and cutout caverns. The city is vast, both vertically and horizontally, exhibiting a wide variety of architectural styles as its layers were stacked upon each other across the ages. Some buildings are built out far over the water below, precariously holding through elaborate winches, pulleys, and wires. Some have no such support, practically hovering under their own power. But the old ways still hold – literally – sometimes clinging to the last scavenged beams on which they were originally erected, with bridges of coherent light helping to hold together the city’s economy. At the base of the cliff, the ocean crashes and swirls around the rubble of fallen houses, the city extending downward even here – with some structures diving beneath the waves.

For the full update check out the link below.
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