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Bioshock Infinite


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#141 Janichsan

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Posted 09 September 2013 - 01:36 AM

I finished the game yesterday and I really can't emphasise enough how much I loved it. It's definitely one of the best games I played in many, many years.

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#142 the Battle Cat

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Posted 09 September 2013 - 07:29 AM

After having played the original Bioshock I was a little hesitant to get Infinite because the gameplay and the combat were too clumsily implemented.  By the time I switched weapons to something more appropriate for the fight at hand I was fubulated in the kastackidy.  BUT I bought it at $15.99 so I figured no big loss if it turned out the same.  Happy to report that combat is right on, this is a great action packed shooter in a vastly imaginative setting.  I'm just lovin' the hell out of it.

After some trial and error I'm packing the submachine gun and a shotgun (gone is the huge complicated choice tree).  The machine gun is upgraded to be 70% more accurate and the shotgun to be more powerful.  Specialized heavy weapons are usually located in the same area where big fights are staged.  Grab them if you need them then go back after the fight and get your equipment back.  

I like the way Elizabeth's appearance slowly changes during the course of the game to reflect the rugged trek we are taking.  This whole game is very well thought out.  A number of times I've stopped just to listen to the music for a while.  This is good stuff.

Two cat thumbs up.  If I had thumbs.
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#143 iRolley

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Posted 10 September 2013 - 02:14 PM

@tbc thanks for sharing, I had the same experience with Bioshock 1. I ended up thinking they should have removed some fighting and focused more on the creepy exploration...

However, I am holding for Metro Last Light instead. Ya know... with a kid and wife... don't have time to explore virtual worlds :baby:  . Just give me a corridor and things to shots at !  A metro seems like a perfect fit :devil:

#144 Gliniolu

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Posted 14 September 2013 - 09:06 AM

View PostJanichsan, on 09 September 2013 - 01:36 AM, said:

I finished the game yesterday and I really can't emphasise enough how much I loved it. It's definitely one of the best games I played in many, many years.
The game doesn't support my computer so it's just for curiosity, but the point is the comparison with 1&2. So it's much better than 1&2?

Myself unlike majority, I prefered the 2 to the 1 but didn't finished any and overall I consider many games quite better including shooter for example EYE Divine Cybermancy or even if I don't consider it perfect nor have finished it, I consider Borderlands 2 quite better.

There's two points not working for me in the series, it's the enemies tend look too much the same, it destroys a lot the mood for me. The second point is probably the amount of commands is too much over my max. For the 1 vs 2 I think it's just controls change that did the trick for me and why I prefered the 2. I allways hated those of the 1 and those of 2 was fine expect the problem that it is quite above the max number of commands I can use in an action game, but it's playable without use the max.


View PostiRolley, on 10 September 2013 - 02:14 PM, said:

@tbc thanks for sharing, I had the same experience with Bioshock 1. I ended up thinking they should have removed some fighting and focused more on the creepy exploration...

However, I am holding for Metro Last Light instead. Ya know... with a kid and wife... don't have time to explore virtual worlds :baby:  . Just give me a corridor and things to shots at !  A metro seems like a perfect fit :devil:
Haha I do agree there a lot too high anti hype against corridors. :-) I played a bit of Metro 1, heavy story/dialogs, small bit of RPG, a lot of mood, and tuned fights in small area or corridors. The exploration thing isn't totally absent and rely on finding some hiden or secret stuff. I haven't finished it, I don't remember why, but it's good memory of a game partially played, better memory than Bioshock 1&2. Alas my computer isn't supported by Metro 2.

View Postthe Battle Cat, on 09 September 2013 - 07:29 AM, said:

After having played the original Bioshock I was a little hesitant to get Infinite because the gameplay and the combat were too clumsily implemented.  By the time I switched weapons to something more appropriate for the fight at hand I was fubulated in the kastackidy.  BUT I bought it at $15.99 so I figured no big loss if it turned out the same.  Happy to report that combat is right on, this is a great action packed shooter in a vastly imaginative setting.  I'm just lovin' the hell out of it.
....
No more spells and guns? Strange if they did that streamlining but for me it can be a huge good change if controls requires less commands to master quickly. I think the 2 already improved through different controls but if I remember well you still have potentialy complex management but you had a lot less switch to do and stupidly it's just a setup that didn't allowed it in the 1.

#145 Smoke_Tetsu

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Posted 14 September 2013 - 03:37 PM

No, there are "spells and guns" what he meant was having less weapons at hand at any given time streamlines it for him. In 2 and 1 you carried all the weapons at once but Infinite has a two weapons limit plus whatever "spells" you are carrying.

BTW, the 10.8.5 Mt. Lion update didn't help with this game.. I still can't turn the setting above medium without crashing with my nvidia card. Guess 10.9 will be the true update that'll make a difference.
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

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#146 UmarOMC1

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Posted 15 September 2013 - 01:26 AM

View PostSmoke_Tetsu, on 14 September 2013 - 03:37 PM, said:

BTW, the 10.8.5 Mt. Lion update didn't help with this game.. I still can't turn the setting above medium without crashing with my nvidia card. Guess 10.9 will be the true update that'll make a difference.
Maybe try the Combo Updater? Those fix some wonkiness sometimes.
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#147 Smoke_Tetsu

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Posted 15 September 2013 - 01:33 AM

That's exactly how I updated to 10.8.5.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

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#148 Gliniolu

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Posted 15 September 2013 - 02:23 AM

View PostSmoke_Tetsu, on 14 September 2013 - 03:37 PM, said:

No, there are "spells and guns" what he meant was having less weapons at hand at any given time streamlines it for him. In 2 and 1 you carried all the weapons at once but Infinite has a two weapons limit plus whatever "spells" you are carrying.
ftn
OMG they did that? I remember Duke Nukem Forever get bashed very hard because of this weapon choice. In my opinion it was an interesting attempt to bring back ammo management and push players use more different weapons. In Infinity seems more just a limit to two weapons. I suppose the spells do the diversity trick. For me DNF is quite better than Bioshock 1&2 and I know I'm quite isolated in that point of view.

#149 the Battle Cat

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Posted 15 September 2013 - 01:31 PM

I too enjoyed DNF more than Bioshock 1.
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#150 Smoke_Tetsu

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Posted 15 September 2013 - 01:49 PM

Woahhhh.... don't get carried away now! Bioshock 1 wasn't THAT bad. I would agree the gunplay was a tad clumsy but once I got over that it was a great game.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

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#151 Eric5h5

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Posted 15 September 2013 - 03:03 PM

Yeah, I find Bioshock 1 to be far better than DNF.  (Which, despite its reputation, isn't actually horrible itself.)  Never had any problems with the weapons or anything.  It's not the most awesome shooter action in the world by any means (neither is DNF), but it's workable and the rest of the game is above average.

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#152 Smoke_Tetsu

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Posted 15 September 2013 - 03:11 PM

Well, also the story in Bioshock 1 and 2 is miles beyond whatever is in DNF including the much improved "The Doctor Who Cloned Me" DLC... and I say this having played all of it several times over. So, to go further I would say while DNF isn't THAT bad (especially not the graphics department... it didn't look as dated as people say in my opinion. I've seen worse) it's not good enough to beat out Bioshock in anything but perhaps gunplay.

Also, I myself would rather have a 4 weapon slot limit over a 2 one personally speaking.... I like how they made it an option in DNF. Too bad it's not one in Bioshock Infinite.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

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#153 choiceweb0pen0

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Posted 15 September 2013 - 04:00 PM

I did finish BS 1, but BS 2  didn't get too far. For some reason it annoys me not to finish a game, even though it happens enough. Just need to go back and try to get past a tough spot. I picked up BS:I but haven't had time yet to try it out.

#154 the Battle Cat

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Posted 16 September 2013 - 06:59 AM

I want to carry at least one more weapon in BS2, two is too limited for reasons of limited ammo storage and strategic usage.  I like an accurate ranged weapon, a mid-accuracy bullet hose, and an up-close-and-personal powerful yet inaccurate boom stick.  At the least that.

I'm in my second play through of Infinite and I have to say this is the best, most detailed and compelling game story I've played (We need a Marathon Story page for it).  The environment is extremely rich and interesting.  This time I spent hours at the start of the game just exploring and sitting there listening to the excellent choices of looping music.  What an experience!
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#155 Gliniolu

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Posted 17 September 2013 - 01:23 PM

For me neither Duke Nukem Forever nor Bioshock 1&2 have a good story, but DNF has a significant adventage for me, a humor that made me smile and quite often. There's been a big anti hype against DNF for the misogynist and fat humor of DNF but I like it and don't care if some women are hurt because of that anyway any humor have a good chance to hurt someone.

For me those two game are rather typical B1 is a huge hype and a game you must like at least a game you must not dislike and DNF is a rather typical anti hype and it's a game you must dislike. I never care of the opinion of the crowd nor of any sub population and even less a "specialist" population. I'm confident in my own opinion, when I have one. :-)

I do know I enjoyed play a lot more DNF1 than B1 or B2 that's enough. Now if I had to argue my list would be :
- Better mood, better humor.
- More diversified opponents instead of zombies clones that look more or less the same.
- Better fights.
- Much better little puzzles and tricks.
- Quite more little puzzles and tricks.
- Much better controls and that include the go back to controls more like Doom instead of controls more like a plane simulator as in many modern shooters.

Frankly B1 can't bear the comparison, and better graphics, more style in graphics, sometimes levels less linear, more "serious" (too serious) story, and cultural (pretentious) winks can't make it bear the comparison.

#156 Smoke_Tetsu

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Posted 17 September 2013 - 04:28 PM

To each their own (most of the stuff listed is just personal preference\opinion and is a matter of taste) but I don't see how the controls go back to doom and how the BioShock games are more like airplane simulators. They all have mouse controls and Y inversion options... stuff that's been in FPS games since Quake and Duke3D... and hell.... Marathon.

Actually I found Bioshock Infinite to be more pretentious than either BioShock 1 and 2 with all the "cultural winks" in it. But I still enjoyed it regardless particularly for the gameplay.... although the "mother ghost" was annoying.

To be frank I played both DNF and BioShock 1 and 2 for dozens of hours upwards of hundreds... so it's not like I hated any of them. I'm on record on Steam for having played DNF for at least 60 hours. There's no record for Bioshock 1 and 2 because it wasn't on Steam (I got the Feral editions) so no tracking. But I've completed them several times over. I haven't completed Infinite for a second time because of technical issues forcing me to run it at medium settings which look rather mediocre to me.

Objectively speaking shooting the same pigs and lizards in DNF over and over with the same guns isn't any better than shooting the same genetically enhanced mutants over and over. But at least Bioshock had more diverse tactics being able to combine "spells" and guns. Especially if you take advantage of certain traps that you can lay out in Bioshock such as the cyclone trap and the sticky grenades.

I do like how Infinite brought over sprinting which many other FPS games had gotten but Bioshock previously hadn't. Even better is when a game has unlimited sprinting like Serious Sam 3. I like that better than having shift just toggle to walk... and once again I would agree the gunplay in Bioshock 1 and 2 wasn't the best. Especially that Webley Break-Top Revolver in Bioshock 1.. the default gun the Mauser C96 in Infinite was better.

But neither games are perfect and they each have their positives and negatives. I would agree that DNF was unfairly panned by the critics and internet public at large. A game with that much of a troubled dev history and protracted dev cycle couldn't have lived up to most people's expectations. But the final resulting product wasn't that great... and 3D Realms was promising us the (open) world. At one point they where promising a fully explorable Las Vegas with insane interactivity. Although Triptych did do a pretty good job of stapling together what they had... many of us are still waiting for the Duke game that 3D Realms promised...
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks

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#157 mattw

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Posted 18 September 2013 - 03:24 PM

Finished Infinite and wow - what a work of art.

I picked it up on steam during the sale and waited for the Mac release. I have a backlog of games so was only intending to install it and make sure it ran OK but after the first hour or so the story just kept me playing. No technical issues on my ageing machine (2009 Mac Pro with Radeon 5870) other than note quiet being able to get native resolution (1600 x 1000 instead of 1680 x1050).  I'll probably even play through again when 10.9 is released and Aspyr patch to enable the latest OpenGL features.

It might not be perfect but I really did get drawn into Columbia and all the little details, certainly one of the best games I've played recently and now in my all time favourites.

I've had the original Bioshock since it's Mac release but ashamed to say I never actually finished it as I kept running out of ammo (probably made some bad weapon choices or set the difficulty too high I guess). I also picked up Bioshock 2 on sale so I think I'll go back to these and try again but I'm not sure they will be quiet the same without Elizabeth.

It was amazing to have a none player character that didn't ever stand in the way and whom evoked genuine concern. I hope this inspires more games that play like interactive stories again as those are the titles that you really remember. Anyone else think the writers watched Fringe? :)
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#158 Matt Diamond

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Posted 18 September 2013 - 03:45 PM

I really think I gave DNF a fair shot. I paid very little for it, and had low expectations, and thought a rough, low-brow game would be just the thing.

But I found the level design very uneven. In one place there was a difficult end-of-level encounter and every time I failed, I had to start over and listen to Duke and some cannon fodder rehash a conversation that I couldn't click past. In a few places Duke says basically nothing in a situation where you'd expect him to react, like they rewrote some of the level or story and weren't able to record new Duke dialog for it. I vaguely recall another place where I had to do something non-obvious in order to get a scripted event to happen during a battle, otherwise I'd lose.

I agree it wasn't all bad, but for every bit I enjoyed, I was bored or annoyed by another. After a while it didn't seem worth it.
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#159 Atticus

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Posted 18 September 2013 - 05:23 PM

I was underwhelmed by Bio Inf. The shooting and gameplay was average, the story was all over the place (figuratively and literally and quantumically(?)), and Ken and Co. missed a lot of opportunities to push the boundaries (ie, racism was front-and-center in the beginning, and I was, like, "Wow! OK...a developer is finally taking social issues head on, this is awesome...annnnnnd then it just kinda faded from the story). By the end, I was bored and annoyed.

To me, if felt like they threw everything and the kitchen sink (vigors, racism, vox populi, columbia itself, time travel, tears in time, religious fundamentalism, the dangers of science and technology, and on and on)  into a big blender and the resulting mush wasn't entirely appetizing.

Some guy has a great critique on YouTube of how Levine's story doesn't hold up under the weight of its own conventions. Wish I could find it.
"I'm standing in the middle of life with my pants behind me."

#160 Smoke_Tetsu

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Posted 18 September 2013 - 05:31 PM

The one thing that kind of cheapened the story for me is the idea that in order to solve problems Elizabeth could just open a tear and they go to a different world. That's also what caused certain threads to fade from the story. Like, if they don't like the racism faced in one reality they can just open a thread to another one where it doesn't exist practically willy nilly. That aspect of the story made it feel less fulfilling to me. At the end one might half expect for it all to have just been a dream.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks

Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard

Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu

Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7