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Shadowrun Returns: The Power Of Text, Editor Features


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Posted 25 February 2013 - 02:31 AM

Harebrained Schemes has released a new update on the status of the upcoming Shadowrun Returns RPG. The lengthy post includes information about the ways the developers are using text to create a deep game experience, as well as details on the Shadowrun Returns editor.

We can’t afford to put everything in our imaginations onto the screen, so instead we decided to put it into your imagination via “theater of the mind”. By combining beautiful environments and characters with cleverly-integrated text, we hope to inspire you to “see” and “hear” things that we could never afford to put on your screen or out of your speakers.

Shadowrun Returns integrates text into gameplay in four ways:
  • Chapter and Scene Introductions set the context and emotional landscape for the scene you are about to play
  • In-world GM pop-ups describe the sights, sounds, and smells that your character is experiencing at this moment. For those of you who are unfamiliar with tabletop role-playing, GM stands for “Game Master” - the person charged with setting the stage and refereeing the action.
  • In-world character speech bubbles provide short quips from your characters and our NPCs, providing insights into their actions. Of course, sometimes, they’re just for entertainment.
  • Our conversation window allows you to have in-depth branching conversations with characters in the world, as well as GM narration that helps bring those characters to life. (Although we can’t animate the single tear traveling down the street urchin’s face, we can type it!)

Read more at the page below.
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