If our Kickstarter succeeds, we will offer a free-to-play access tier before the end of the year, following roughly this design:
"We'll be thrilled to bring our intense brand of multi-player space gaming to the iPad family of devices," said John Bergman, CEO of Guild Software. "Our game offers a seamless transition between desktop and mobile, so players can easily switch back and forth between their iPad and their Mac without limitation."
The game made headlines back in March of 2011, when it launched on the Android platform and became the first 3D MMO to make the jump from PC to mobile, quickly climbing to the #1 paid app on the Play Store and taking center stage in a series of Verizon TV commercials. Now the team at Guild Software is ready to make that leap again, and with the help of supporters will deliver an even more polished and premium experience for iPad owners.
All players and platforms share the same universe within Vendetta Online, so iOS users will rub elbows with those on Windows, Mac, Linux, Android and WinRT. Beyond iPad support, the Kickstarter could also help fund the next major expansion of the title's gameplay, including enhanced player-owned capital ships and territorial conquest, and is scheduled for completion near the end of 2013.
For over a decade Vendetta Online has blended an intense mix of combat, trading, mining, and exploration to create a distinctive MMO experience. From giant space battles over the dynamic conquest of territory, to player-manufactured capships and guild-owned stations, the title continues to push the envelope of what is possible in an online game.
- Subscribers will still exist, entitled to the best game experience without limitations, including unfettered access to all current and future "endgame" constructs (ownership of stations, capships and territory, guild creation/command, high military rank, etc).
- "Free To Play" characters will have a relatively low/mid level cap, and will be prevented from creating guilds or any of the other endgame content mentioned above. For instance, within the upcoming RTS advancements in our battles, only subscribers would be able to hold command positions, while F2P players could not advance beyond lower enlisted ranks.
- Microtransactions, should they be added, would only be offered to F2P users. They would simply allow the F2P user to purchase access to equipment or features that would otherwise be available at their character level. Subscribers would have no such need, without any limitations on availability or level caps.
- Even with maximum use of purchasing power, F2P users would ultimately be capped well below that of subscribers, and would have no faster access to level or equipment, as their character level progress would not be impacted by purchasing power. Thus, subscribers will always have the best experience, as well as the entirely "level" playing field.
"We'll be thrilled to bring our intense brand of multi-player space gaming to the iPad family of devices," said John Bergman, CEO of Guild Software. "Our game offers a seamless transition between desktop and mobile, so players can easily switch back and forth between their iPad and their Mac without limitation."
The game made headlines back in March of 2011, when it launched on the Android platform and became the first 3D MMO to make the jump from PC to mobile, quickly climbing to the #1 paid app on the Play Store and taking center stage in a series of Verizon TV commercials. Now the team at Guild Software is ready to make that leap again, and with the help of supporters will deliver an even more polished and premium experience for iPad owners.
All players and platforms share the same universe within Vendetta Online, so iOS users will rub elbows with those on Windows, Mac, Linux, Android and WinRT. Beyond iPad support, the Kickstarter could also help fund the next major expansion of the title's gameplay, including enhanced player-owned capital ships and territorial conquest, and is scheduled for completion near the end of 2013.
For over a decade Vendetta Online has blended an intense mix of combat, trading, mining, and exploration to create a distinctive MMO experience. From giant space battles over the dynamic conquest of territory, to player-manufactured capships and guild-owned stations, the title continues to push the envelope of what is possible in an online game.
Guild Software is hoping to reach its $100,000 goal before the February 24 Kickstarter target. Check out the site below to learn more and view the trailer showcasing some of Guild's plans.
Return to Full Article - InsideMacGames News

















