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What games are people playing these days!?


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#1541 the Battle Cat

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Posted 13 July 2017 - 09:28 AM

Finished RAGE but it was so good I started a new game at a higher difficulty level.
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#1542 Janichsan

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Posted 16 July 2017 - 07:55 AM

I'm splitting my time mainly between Rome: Total War and the new Hitman.

It's actually the first time I play RTW and have to say that the game hasn't aged well. I know that many fans still hold it in high esteem, but I would say that's purely nostalgia. Later Total War games are just far more refined and better in pretty much every way. I still want to at least finish the grand campaign, but it's quite taxing my patience.

Hitman on the other hand is great: it's the ultimate murder sandbox. There's your setting, these are your targets, kill them, no matter how. You have all the freedom you want, but – if you want – the game also gives as much help as you need. The maps are simply fantastic: they are incredibly detailed, feel really alive, and most of all are absolutely plausible and hence feel realistic.

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#1543 Thain Esh Kelch

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Posted 17 July 2017 - 03:03 AM

I just broke the 500 hour Civilization IV mark on Steam. And thats only the part where I have had internet access..

Maybe I should try a new game soon.
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#1544 Matt Diamond

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Posted 17 July 2017 - 05:04 AM

I played Diablo III over the weekend, while they were awarding double experience.

My pattern is I play D3 for about a week every 12-16 months. Then I put it away. Don't get me wrong, I could play it a lot longer, but once I've scratched the itch I forcibly drag myself away. I do this by allowing the story and dialog to annoy me all over again, and by reminding myself of the tricks they borrowed from casino slot machines to make the game more addicting. Eventually I go do something else.

Also played the first third of Steamworld Heist (Mac version). It's pretty good, but I don't feel compelled to finish it, unlike Steamworld Dig. But it's definitely worth a look, particularly if you enjoy turn-based combat with RPG trappings and a tongue-in-cheek sci-fi setting (robot pirates in space, but styled as a Western.)
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#1545 Jan

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Posted 17 July 2017 - 06:08 AM

Feral's Mad Max (great port) and Mario Kart 8 Deluxe on Nintendo Switch (150cc currently). I should get back into Zelda, if you compare the relatively generic open-world of the wasteland with the unpredictable Hyrule in Breath of the Wild -- it's such a huge difference. Mad Max is fun, though. Like the driving and some of the characters. But the Ubi formula is slowly wearing me out.
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#1546 Camper-Hunter

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Posted 17 July 2017 - 01:42 PM

Fire: cute puzzle game from the Daedalic folks.
Rise & Shine: some reviewers panned the game as too short (2 h max). Well, I must suck at this type of game since I'm over 6 h and stuck at the final boss...

#1547 Matt Diamond

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Posted 22 July 2017 - 07:16 PM

Lilly Looking Through : Absolutely gorgeous animated adventure, good music and sound. Labor of love from the developers. More like Samorost than Myst, in that it can be surreal and sometimes you do things because you can, not because you know exactly what the goal is. Just when I started to lose interest they introduced the goggles which are very cool. It's pretty short, which I personally didn't mind.

Downsides: You need patience because there is trial and error required, and you have to wait for Lilly to run to where you clicked, or watch her try to lift or push something repeatedly. Ending is intriguing, but not very satisfying. I needed a walkthrough when I got tired of experimenting. So, it's more rewarding if you can relax into it.

If you got this in a bundle, don't neglect it, particularly if you want something interesting you can play with kids around.
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#1548 jeannot

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Posted 24 July 2017 - 05:11 PM

I just finished Bioshock infinite and and found it pretty average. :mellow:
I can understand why it was praised so much because the story looks original and tries to overwhelm the player with emotions. The graphics and levels are beautiful, and there are a lot of possibilities with fights, from standard weapons to special powers (I already forgot how they call them), skylines and stuff.
But for me, it's all on the surface and it doesn't save the games core issues.

I experienced the story as a contraption that tries to look profound (I hate when they do that) but doesn't make much sense. There's not way I could feel connected with any of the characters. I like a good storyline, but I'm the kind of guy who wants characters to be natural and things to make sense, not the kind who likes to be told arbitrary explanations that actually don't clarify anything. I was always like "if you says so". The ending was the worst of all.
And the way it's delivered... You're assigned a series of micro-objectives that you blindly follow with no idea what'll be next. Everything could happen. There's already a problem when you have a dedicated key to remind you of your objective. At this stage, just don't give objectives and have the player follow the only possible path.

But if the story was the only issue, it'll be fine. Sadly, the gameplay is horribly repetitive, alternating between endless looting and awfully similar arena fights where you try to figure out who's shooting at you. I was pretty disappointed by the absence of natural interaction with the environment (no, the "tears" don't count). Overall, the gameplay is completely... artificial, unnatural, staged. In a sense, this is the opposite of HL2, where the gameplay is varied, integrates naturally with the story, and where things just make sense.

Overall, what a disappointment. I had hopes in this game, which I purchased years ago and couldn't play because my Mac was too slow. :crying:

#1549 Matt Diamond

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Posted 25 July 2017 - 04:51 AM

I disagree with you on some points, but you have an interesting take on it. Thanks for sharing!
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#1550 Thain Esh Kelch

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Posted 25 July 2017 - 05:37 AM

I have been on vacation, so I've been couch surfing with the action RPG Rogue Wizards on iPad. It is also available on Mac, but it actually feels quite at home on iOS since it isn't that complex, and has a nice optimized and simple interface.

It is Diablo I Light Edition, with cutesy graphics, and a horrible story not worth mentioning. But the gameplay is quite good, since it is realtime until enemies appear on screen, and then it switches to turn-based smoothly, which is also why it fits so well on the iPad. It has several kinds of dungeons, with unique looks, which suits it well. Plenty of different monsters, that act in various ways, along with nice animations.

The loot approach is great, and the game has a few extra additions over Diablo, which I quite like. For instance you gain minor improvements on your equipped items the more you use them, which means you feel more attached to them. It also makes them cool, as you may play with the same sword for a while, and in the end you have a 3% chance of triggering a fireball, 2% of directly banishing the monster you hit, AND 5% chance of triggering a void that pulls in monsters on screen and damage them, which makes your weapon more fun! It makes you juggle equipment a lot, which is addictive as it should be.

It is Freemium on iOS, which is both good and bad. Good as in you can actually get through the entire game without paying a single dime, and not miss out on much, but bad because you will have to play it twice to experience everything unless you want to pay (You pay for these blue diamonds, which you use to buy pets which help you, buy certain expensive weapons, and upgrade shops to sell better stuff). But so far I don't think I will need to spend a dime, and I'm 3/4 through the game now, since the blue diamonds do drop regularly through normal gameplay. But I will point out that I haven't seen 80% of the spells in the game, since they cost blue diamonds, and I'd rather save the ones I have on upgrading a few favorite spells.

The bad stuff is as follows:
• The game has a "unique" graphical approach to everything. You can see 5 spaces around you, and as you move, the spaces behind you disappear, and the ones in front of you appear (You can change the visuals for how they do so in the settings). Its a gimmick which is interesting at first, and become annoying later on. It means you can only move 5 spaces at a time, meaning you have to click way more than normal, where everything is always shown, since you have to wait for the spaces to actually load before you can press again. Exactly like Bastion, but with less room shown, and the room shown disappears continually.
• The story is surprisingly bad. Bad wizard is super powerful and has made all the other great wizards bad. Go to these 6 dungeons and kill each of them, which, surprise surprise, only masters a single of the 6 magical elements. They all look completely the same, sans their element color, and act the same.
• Minor bosses are just souped up versions of the regular monsters; ie. they hit harder, have more life, and can summon the regular of their kind. Rince, repeat. I would have liked some more interesting mechanics here.
• Similar to many other older RPGs, this game badly lacks a money sink. I was 1/3 through the game when I had 100x the amount of gold needed to buy the strongest weapons available. So halfway through the game I stopped picking up stuff to sell, since I had so much gold I would never ever need more.
• There are no classes as such, meaning replayability is low.

But it is fun to play through that one time, so 4/5 from me, for being a nice couch game.
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#1551 jgwdoc

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Posted 26 July 2017 - 12:31 PM

Been so busy with work that I've had little time to game, but things have finally calmed down so I launched into Doom 4, which is quite fun. Old school in all the good ways. And if you play on Nightmare, appropriately challenging.
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#1552 Camper-Hunter

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Posted 16 August 2017 - 12:19 AM

Batman - The Telltale Series: IMHO the best Telltale games since The Walking Dead Season 1 (I only haven't played Minecraft, TWD A New Frontier and Guardians of the Galaxy yet). Played it twice in a row, first as "good" Batman, second as "evil" Batman.

Before that, Monkey Island 2: LeChuck's Revenge (Special Edition): boy this game is as hard as ever. I had to heavily use a walkthrough, same as when I played the original version 25 years ago.

#1553 Matt Diamond

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Posted 16 August 2017 - 04:58 AM

Played Botanicula for a while. Got maybe halfway through. Basically a point-and-click adventure, the kind where there is a lot of trial and error. The game tries to reward that by having lots of fun animations, memorable characters, and things to discover and collect. But it can be frustrating when you actually wish to solve puzzles and advance the plot.

It's by Amanita Design (Samorost, Mechanarium) and holds to their high standards for whimsical graphics and engaging music. I stopped playing when I found myself consulting a walkthrough in every area. So: good game, but a genre I don't currently have the patience to fully enjoy. But it was worth dipping my toe into their world for a while.

Next up, I've been playing the Overload beta on Steam Early Access. Descent-like shooter with 6 degrees of freedom. I think I'll be playing it for a long time.
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#1554 Thain Esh Kelch

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Posted 16 August 2017 - 06:59 AM

I liked Botanicula. I had to use a walkthrough once I believe, but otherwise didn't feel the game was too hard. I liked the cutesy animations and backgrounds, as they were very well done.
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#1555 macdude22

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Posted 16 August 2017 - 07:56 AM

Agents of Mayhem
Agents of Mayhem
Agents of Mayhem
Agents of Mayhem
Agents of Mayhem


It's stupid fun. You know FUN, like we used to like games to be. Yes it's dumb, immature, and obnoxious. And buckets of stupid fun.
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#1556 the Battle Cat

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Posted 16 August 2017 - 09:58 AM

I've been playing Saint's Row: the Third co-op with the criminally insane.  I seem to fit right in.  This is a pretty stupid fun too, but on the practical side I own lots of crack and ho houses now and it brings in some cash of which I donate part to the widows and orphans I create.  Got to remember to kill all the widows and orphans next time.
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#1557 macdude22

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Posted 16 August 2017 - 01:21 PM

View Postthe Battle Cat, on 16 August 2017 - 09:58 AM, said:

I've been playing Saint's Row: the Third co-op with the criminally insane.  I seem to fit right in.  This is a pretty stupid fun too, but on the practical side I own lots of crack and ho houses now and it brings in some cash of which I donate part to the widows and orphans I create.  Got to remember to kill all the widows and orphans next time.

AoM is a spin off of the saints row series but I don't want to spoil any more before you get to it in saints row.
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#1558 ipickert55

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Posted 19 August 2017 - 12:49 PM

I started up Alien vs Predator recently, the campaigns are really fun so far (saving the predator campaign for last because I've heard its the best). Shame that multiplayer isnt a thing anymore.

On a side note I gave up on trying to get through the first witcher and just watched a video recap, moving on to the second one. That game is bad.
Maybe it really is all cocks in the end.

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#1559 Camper-Hunter

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Posted 19 August 2017 - 01:43 PM

View Postipickert55, on 19 August 2017 - 12:49 PM, said:

On a side note I gave up on trying to get through the first witcher and just watched a video recap, moving on to the second one. That game is bad.

Bad game? I disagree, I loved it.

#1560 ipickert55

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Posted 19 August 2017 - 03:03 PM

View PostCamper-Hunter, on 19 August 2017 - 01:43 PM, said:

Bad game? I disagree, I loved it.

It's way too much of a pain for me, the combat isnt great and the bad voice acting and bad english make it really hard to understand and enjoy it.

Which isn't to say it doesn't have things that I like about it, just the ratio of how much i like vs how much i dont is too much.
Maybe it really is all cocks in the end.

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