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The Longevity Of Gratuitous Space Battles

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Posted 14 February 2013 - 02:19 AM

Joystiq recently posted a new interview with Positech Games' Chris Harris about the continuing success of Gratuitous Space Battles. The space battle simulation focuses on spectacular space battles, allowing players to design ships, arrange them into fleets, and jump right into the action. GSB features single and multiplayer combat as well as a survival mode.

You've been supporting Gratuitous Space Battles since 2009. How long of a life span do you think the game will have?

I think it will continue to sell and to be played at least throughout 2013, which should hopefully take me up to when I can start thinking about a proper sequel. I learned a huge amount working on GSB and on Gratuitous Tank Battles, which was the last game I released, and that means there is a bunch of stuff I know now that I can implement in a proper sequel. Eventually you can't patch a game any more, because you really need to tear it apart and do some major re-engineering, and I plan to start doing that around Christmas, maybe.

Have you been able to make ends meet for yourself and your game development with sales of Gratuitous Space Battles?

Oh, definitely. It has sold vastly more than I expected, which is why I've been happy to justify taking the time to do all the post-release support. I did 62 patches post-release for the game and seven expansion packs, with the outcasts being the last one. I can only do that because the game has continued to be popular and continued to sell.

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