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Building Divinity In Project Eternity


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Posted 31 January 2013 - 06:16 AM

Obsidian Entertainment has released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The post reveals details about a variety of elements currently in progress including the first look at the Orlan race, and insights into the process of building a pantheon of gods for the game's new world.

Woedica "The Exiled Queen"

A lot of my design ideas start with a visual image. That applies to characters, locations, even narrative. Im not sure where most of them come from, but examining them more closely will usually lead me to develop stories to explain who they are and where they came from.

One of the first images that sprang to mind was an old woman a dethroned queen wandering along an empty road in tattered finery. Despite whatever horrors she had suffered, she maintained a certain stubborn dignity, and she carried a heavy book of law.

I felt like this goddess could cover a range of portfolios, and I liked the idea that the deity who was the "rightful ruler" of the gods (in her mind, at least), had lost her throne. That may have some interesting implications for the way in which mortals view the world.

So what was her story? According to her followers, she had once claimed rulership over all the other gods. But if that was true, she was cast down in the far distant past. Among the other gods, she has no real allies, believing that all the gods owe her fealty. She claims the portfolios of law, rightful rulership, memory, and vengeance. And she manifests in the world as the Strangler, a leathery-skinned old woman, always clad in tattered finery, who appears on an empty road or abandoned alleyway to murder those who break a solemn oath.

Read more at the page listed below.
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