Dungeons and Dragons Online for Mac
#1
Posted 29 January 2013 - 08:48 PM
#2
Posted 30 January 2013 - 12:51 AM
Woah! I just noticed the system requirements. But apparently that's only due to limited testing.
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#3
Posted 30 January 2013 - 09:05 AM
#4
Posted 31 January 2013 - 12:10 PM
Remember that 10.7 introduces a complete rewrite and modernization of the Open GL stack on OSX.
For game devs this is a really attractive target, OpenGL 3.2, modern shaders etc.
This it is a real tangible reason for user to upgrade the OS.
#5
Posted 31 January 2013 - 02:40 PM
Diablofett, on 30 January 2013 - 09:05 AM, said:
Why not just go straight to 10.8 ? it's pretty much just 10.7 with a lot of the bugs ironed out. Their system requirements are very confusing and don't make a lot of sense.
They say if your on a 13" MBP you need HD4000, but if your on a mini then HD3000 is fine. They also say you'll need a 650M, why not the 6750M - since it's way faster then the HD4000? I'm sure the 6750 (and the 9600M) will work, but it just seems odd how they worded everything, and might through some people off who have those components, but don't know a lot about their computer (ie: you might get people 'upgrading' their 2.2 GHz quad 15" MBP with 6750M to a 13" MBP with HD4000)
Retina MBP: 2.4 GHz Quad Core IVB | 16 GB RAM | nVidia 650M | 256 GB SSD
Lenovo Y500: 2.4 GHz Quad Core IVB | 16 GB RAM | nVidia 650M SLI | 120 GB SSD + 750 GB Hybrid Drive
#6
Posted 31 January 2013 - 02:43 PM
And now, time for some Legend of Zelda.
#7
Posted 31 January 2013 - 03:06 PM
Sneaky Snake, on 31 January 2013 - 02:40 PM, said:
Quote
I just finally found the time to test the Mac client, and I'm 100% sure that it will also run on less capable hardware than stated. I had it running at ultra-high settings at 1440x900 on my MBP, and it ran silky smooth. Other than that, it's noticeable that it's a beta (few minor graphical glitches, some UI errors), but by and large, it runs pretty well and stable already (apart from a crash on quitting).
Oh yes, regarding the possible OpenGL 3.x requirement: I noticed that all optional Direct X 10 and 11 eye candy is greyed out, so it apparently running on a pure DX9 level — so it seems unlikely that OpenGL 3.x is really necessary.
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#8
Posted 31 January 2013 - 04:24 PM
Janichsan, on 31 January 2013 - 03:06 PM, said:
I just finally found the time to test the Mac client, and I'm 100% sure that it will also run on less capable hardware than stated. I had it running at ultra-high settings at 1440x900 on my MBP, and it ran silky smooth. Other than that, it's noticeable that it's a beta (few minor graphical glitches, some UI errors), but by and large, it runs pretty well and stable already (apart from a crash on quitting).
Oh yes, regarding the possible OpenGL 3.x requirement: I noticed that all optional Direct X 10 and 11 eye candy is greyed out, so it apparently running on a pure DX9 level — so it seems unlikely that OpenGL 3.x is really necessary.
What MBP do you have?
Retina MBP: 2.4 GHz Quad Core IVB | 16 GB RAM | nVidia 650M | 256 GB SSD
Lenovo Y500: 2.4 GHz Quad Core IVB | 16 GB RAM | nVidia 650M SLI | 120 GB SSD + 750 GB Hybrid Drive
#9
Posted 01 February 2013 - 02:21 AM
Sneaky Snake, on 31 January 2013 - 04:24 PM, said:
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#10
Posted 01 February 2013 - 12:38 PM
Janichsan, on 01 February 2013 - 02:21 AM, said:
#11
Posted 01 February 2013 - 04:06 PM
doh123, on 01 February 2013 - 12:38 PM, said:
I'm of course aware that the 650M isn't a slouch — nevertheless, it's the slowest Nvidia GPU given in the requirements (simply by being the only Nvidia GPU....).
Quote
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#12
Posted 01 February 2013 - 10:39 PM
Janichsan, on 01 February 2013 - 04:06 PM, said:
I'm of course aware that the 650M isn't a slouch — nevertheless, it's the slowest Nvidia GPU given in the requirements (simply by being the only Nvidia GPU....).
I wonder how the 8600M/9600M will do, since they are faster then the hd3000
Retina MBP: 2.4 GHz Quad Core IVB | 16 GB RAM | nVidia 650M | 256 GB SSD
Lenovo Y500: 2.4 GHz Quad Core IVB | 16 GB RAM | nVidia 650M SLI | 120 GB SSD + 750 GB Hybrid Drive
#13
Posted 02 February 2013 - 08:43 AM
TheBunny, on 31 January 2013 - 12:10 PM, said:
Remember that 10.7 introduces a complete rewrite and modernization of the Open GL stack on OSX.
For game devs this is a really attractive target, OpenGL 3.2, modern shaders etc.
This it is a real tangible reason for user to upgrade the OS.
I am aware of all of that, however, I work in the audio field and require 10.6.8 due to certain software I use for my setup and work. A newer version of OpenGL is not exactly going to help out with that, now is it?
#14
Posted 02 February 2013 - 11:12 AM
#15
Posted 02 February 2013 - 07:41 PM
Diablofett, on 02 February 2013 - 08:43 AM, said:
You can always run 10.6.8 in a VM via Parallells.
#16
Posted 03 February 2013 - 12:46 AM
Diablofett, on 02 February 2013 - 08:43 AM, said:
Does 10.8 definitely break your audio software?
Retina MBP: 2.4 GHz Quad Core IVB | 16 GB RAM | nVidia 650M | 256 GB SSD
Lenovo Y500: 2.4 GHz Quad Core IVB | 16 GB RAM | nVidia 650M SLI | 120 GB SSD + 750 GB Hybrid Drive

















