After just 14 years...
#1
Posted 26 January 2013 - 01:46 PM
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#2
Posted 26 January 2013 - 03:26 PM
--Eric
#3
Posted 26 January 2013 - 05:21 PM
And now, time for some Legend of Zelda.
#4
Posted 26 January 2013 - 10:02 PM
Measure twice, cut once, curse three or four times.
#5
Posted 26 January 2013 - 11:00 PM
Nice.
Chromium (MacBook Pro 08) – 2.6 GHz C2D T9500 / 4GB RAM / 750GB STX MomentusXT / GeForce 8600M GT 512MB
Antimony (PowerBook G4 Titanium) – 1.0 GHz PPC 7455 / 1GB RAM / 480GB OWC Mercury SSD / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#6
Posted 27 January 2013 - 03:26 AM
And now, time for some Legend of Zelda.
#7
Posted 27 January 2013 - 05:03 AM
#8
Posted 27 January 2013 - 07:11 AM
Janichsan, on 26 January 2013 - 01:46 PM, said:
I already played it at a windows-using-friend's house back in middle school. Thanks for making us wait 14 years and a little over two months. Good luck with the sales numbers. Pfft. Unreal was much better anyway.
#9
Posted 27 January 2013 - 09:51 PM
#10
Posted 28 January 2013 - 04:43 PM
Amazingly enough I never played HL1. I know it's a classic of the genre but the screenshots look extremely dated. So not much urge to start now. (Yes I know about Black Mesa but I can't be bothered to boot to Windows for it, or run it mediocre-ly under Wine.)
Measure twice, cut once, curse three or four times.
#11
Posted 29 January 2013 - 11:06 AM
Matt Diamond, on 26 January 2013 - 10:02 PM, said:
Lol..I actually read most of that article thinking it was true until I read:
"Because the title currently lacks support for OpenGL, a 700 MHz G4 is recommended. "Any of the LCD iMacs should run it just fine, with frame rates in the mid-teens," Tuncer reassures gamers."
Then I was like..lol.
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#12
Posted 29 January 2013 - 11:54 AM
Coug-it, on 27 January 2013 - 09:51 PM, said:
The problem is that HL1 was so revolutionary and successful at its time, that large parts of it simply got copied in other games. So, when I played HL1 much later, I always had the feeling of already having played it. And in a way, I had.
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#13
Posted 29 January 2013 - 01:06 PM
Matt Diamond, on 26 January 2013 - 10:02 PM, said:
And now, time for some Legend of Zelda.
#14
Posted 31 January 2013 - 09:39 AM
Wumpus, on 29 January 2013 - 11:06 AM, said:
"Because the title currently lacks support for OpenGL, a 700 MHz G4 is recommended. "Any of the LCD iMacs should run it just fine, with frame rates in the mid-teens," Tuncer reassures gamers."
Then I was like..lol.
Tuncer asked me to write that one on short notice- I'm still extremely pleased with it.
It's not as clear as it would have been back then, but each paragraph casually introduces some new letdown about the port. Mac-only multiplayer via GameRanger; the implication of crippled mod support; the Classic requirement (analogous to a game today requiring Rosetta); lack of hardware accelerated graphics; the steep system specs; crappy frame rates. I tried to include every "feature" I'd seen gamers complaining about in other games over the years.
The vague release date and non-committal promise of maybe patching the graphics later on should also have raised alarm bells for those gamers who had learned to read PR-speak. The ridiculous price was the final straw for anyone who hadn't figured out the joke yet.
Ironically, the "download only" contest prize which I'd intended to sound cheapskate ("What, they can't be bothered to send me a boxed copy?") is now the way most games are sold, and seems perfectly reasonable.
Measure twice, cut once, curse three or four times.
#15
Posted 01 February 2013 - 04:02 PM
Matt Diamond, on 31 January 2013 - 09:39 AM, said:
It's not as clear as it would have been back then, but each paragraph casually introduces some new letdown about the port. Mac-only multiplayer via GameRanger; the implication of crippled mod support; the Classic requirement (analogous to a game today requiring Rosetta); lack of hardware accelerated graphics; the steep system specs; crappy frame rates. I tried to include every "feature" I'd seen gamers complaining about in other games over the years.
The vague release date and non-committal promise of maybe patching the graphics later on should also have raised alarm bells for those gamers who had learned to read PR-speak. The ridiculous price was the final straw for anyone who hadn't figured out the joke yet.
Ironically, the "download only" contest prize which I'd intended to sound cheapskate ("What, they can't be bothered to send me a boxed copy?") is now the way most games are sold, and seems perfectly reasonable.
Wow, even if it was before my time I still understand the anticipation. HL2 was something really special and HL was the one that started it all
#16
Posted 01 February 2013 - 06:14 PM
Matt Diamond, on 31 January 2013 - 09:39 AM, said:
...
Chromium (MacBook Pro 08) – 2.6 GHz C2D T9500 / 4GB RAM / 750GB STX MomentusXT / GeForce 8600M GT 512MB
Antimony (PowerBook G4 Titanium) – 1.0 GHz PPC 7455 / 1GB RAM / 480GB OWC Mercury SSD / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#17
Posted 02 February 2013 - 01:44 AM
MacBook pro retina 15"
8GB RAM, 512GB SSD, Nvidia 650M
Cyborg RAT 5
Magic Trackpad
..and Darkest of Days is still slow ;-)
#18
Posted 05 February 2013 - 09:28 AM
I still don't see a download/buy button
edit: My Bad... it's just really really not obvious that it's available. You buy the windows version of half-life and the mac beta pops up in your steam list as downloadable... like an unadvertised easter egg.
#19
Posted 05 February 2013 - 02:33 PM
Janichsan, on 29 January 2013 - 11:54 AM, said:
The problem is that HL1 was so revolutionary and successful at its time, that large parts of it simply got copied in other games. So, when I played HL1 much later, I always had the feeling of already having played it. And in a way, I had.
#20
Posted 09 February 2013 - 11:24 PM

















