has posted a new article focusing on character archetypes in Harebrained Schemes
's upcoming Shadowrun Returns
RPG. Creative director Jordan Weisman detailed the ways in which the Mage, Street Samurai, Decker, Shaman, Rigger and Physical Adept will serve as starting points for players creating characters in the game's classless system.
“Shadowrun is a classless system, meaning that players are not restricted to a single character development path,” explains creative director Jordan Weisman, also one of the original architects of the Shadowrun universe. “Rather, players start with a representative Shadowrun character archetype and are then free to grow their character as they wish, spending Karma points to choose any skill or ability available in the game.” We’ve highlighted each of the foundational archetypes below, but each one is just a starting point. You’ll be able to mix and combine abilities from any archetype you like when you play the game.
In the Shadowrun game world, Mayan predictions prefaced dramatic changes to the world in the 21st century, and those predictions manifested through the birth of strange races like elves, dwarves, and orks, but also through the innate ability to wield magic by some individuals. These mages can detect the auras of other individuals, even tracking them when they pass behind walls. Mages also detect ley lines in the environment where their magical power will be further enhanced.
Weisman Says: “Mages use hermetic magic to cast a wide variety of spells including Acid Stream, Lightning bolt, Manabolt, Blindness, Confusion, and Petrify. Mages can also enhance other characters’ abilities with spells such as AP (action point) Boost, Aim, Armor, Ignore Pain, Stealth, and Heal. Lastly, Mages can negatively impact others with spells like Slow, Distraction, Disintegrate, Agony, and Mana Static, which makes it harder to cast magic.”
Read more at the page below.