As far as we know, the game is getting at least a «Mature» rating. How is it reflected in the aesthetics of Wasteland 2? Are you letting player to shoot little kids in the game?
Certainly all of the writing in mature in that it deals with violence, drugs, prostitution, cannibals etc since that is how we envision a dark future. It isn't like we are trying to get a Mature rating but we are not pulling punches for the harshness of the universe. We are letting the players behave the way they want without putting rules around behavior so I'm sure there will be many dark scenarios.
What about the characters? Will players be able to customize them or are we going to choose from several pre-made characters with their own dispositions and preferrences? Are the conflicts within the team possible? Are NPCs going to react on different characters in different ways? Or are all those promised kilobytes of text going to be simple «you got the job, now go fight»?
Players will be able to create a character from scratch or choose a military occupational specialty (like corps of engineers) which will set the base stats and skills. But even then the player can continue to tweak the skills and attributes the way they want. There will be over 30 different skills that the player uses to customize themselves with. The ranger squad that the players creates are wholly under the control of the player. This is more classic role playing however the NPCs that join the party will not be under full control which means they waste ammo, steal from the party, open fire on people and potentially cause havoc for the rangers. Players won't always quite know what they are getting when someone joins up.
Certainly all of the writing in mature in that it deals with violence, drugs, prostitution, cannibals etc since that is how we envision a dark future. It isn't like we are trying to get a Mature rating but we are not pulling punches for the harshness of the universe. We are letting the players behave the way they want without putting rules around behavior so I'm sure there will be many dark scenarios.
What about the characters? Will players be able to customize them or are we going to choose from several pre-made characters with their own dispositions and preferrences? Are the conflicts within the team possible? Are NPCs going to react on different characters in different ways? Or are all those promised kilobytes of text going to be simple «you got the job, now go fight»?
Players will be able to create a character from scratch or choose a military occupational specialty (like corps of engineers) which will set the base stats and skills. But even then the player can continue to tweak the skills and attributes the way they want. There will be over 30 different skills that the player uses to customize themselves with. The ranger squad that the players creates are wholly under the control of the player. This is more classic role playing however the NPCs that join the party will not be under full control which means they waste ammo, steal from the party, open fire on people and potentially cause havoc for the rangers. Players won't always quite know what they are getting when someone joins up.
For the full interview follow the link below.
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