8. SP: There’s been talk of DLC being released post launch. How many DLCs ideally would you like to see released for BG:EE?
Oster: I'd like to see a lot of DLC released post-launch. The Sword Coast is a great location for adventure and BG:EE offers a very fun type of tactical gameplay which cannot be had anywhere else. Our plan is to do at least one expansion-pack scale add-on and see how the market responds. If people like what we're doing and buy the DLC, we'll make more.
9. SP: What sort of ideas do you have in mind for the DLC? New missions? New companions? New graphical enhancements? Other?
Oster: Yes, all of the above. I think we can do smaller DLC in the form of new companions, new assets and larger DLC in the form of full blown adventures.
10. SP: Approximately how many hours of gameplay do you consider to be an ideal target for DLC in a game like BG:EE?
Oster: We're trying for four hours with the companion quests and six to eight hours with the included Black Pits adventure, so we're trying to find a sweet spot. In the end we want to make great content and price it as a good value. Our company is based around the idea that if we make a great game, people will reward us with purchases. If we make great DLC, they will do the same. So, the baseline is we have to make great content.
Oster: I'd like to see a lot of DLC released post-launch. The Sword Coast is a great location for adventure and BG:EE offers a very fun type of tactical gameplay which cannot be had anywhere else. Our plan is to do at least one expansion-pack scale add-on and see how the market responds. If people like what we're doing and buy the DLC, we'll make more.
9. SP: What sort of ideas do you have in mind for the DLC? New missions? New companions? New graphical enhancements? Other?
Oster: Yes, all of the above. I think we can do smaller DLC in the form of new companions, new assets and larger DLC in the form of full blown adventures.
10. SP: Approximately how many hours of gameplay do you consider to be an ideal target for DLC in a game like BG:EE?
Oster: We're trying for four hours with the companion quests and six to eight hours with the included Black Pits adventure, so we're trying to find a sweet spot. In the end we want to make great content and price it as a good value. Our company is based around the idea that if we make a great game, people will reward us with purchases. If we make great DLC, they will do the same. So, the baseline is we have to make great content.
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