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Trent Oster Discusses Baldur's Gate: Enhanced Edition


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Posted 15 November 2012 - 05:58 AM

Sorcerer's Place recently posted a new interview with Overhaul Games' Trent Oster about the upcoming Baldur's Gate: Enhanced Edition. BGEE is an updated version of Bioware's fantasy role playing game set in the Forgotten Realms. The game will feature an enhanced version of the Infinity Engine, the Tales of the Sword Coast expansion pack, new adventures, and new party members.

8. SP: There’s been talk of DLC being released post launch. How many DLCs ideally would you like to see released for BG:EE?

Oster: I'd like to see a lot of DLC released post-launch. The Sword Coast is a great location for adventure and BG:EE offers a very fun type of tactical gameplay which cannot be had anywhere else. Our plan is to do at least one expansion-pack scale add-on and see how the market responds. If people like what we're doing and buy the DLC, we'll make more.

9. SP: What sort of ideas do you have in mind for the DLC? New missions? New companions? New graphical enhancements? Other?

Oster: Yes, all of the above. I think we can do smaller DLC in the form of new companions, new assets and larger DLC in the form of full blown adventures.

10. SP: Approximately how many hours of gameplay do you consider to be an ideal target for DLC in a game like BG:EE?

Oster: We're trying for four hours with the companion quests and six to eight hours with the included Black Pits adventure, so we're trying to find a sweet spot. In the end we want to make great content and price it as a good value. Our company is based around the idea that if we make a great game, people will reward us with purchases. If we make great DLC, they will do the same. So, the baseline is we have to make great content.

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