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Eschalon: Book III Official Anouncement Coming November 19


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#1 IMG News

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Posted 05 November 2012 - 04:21 AM

Basilisk Games has updated the website for Eschalon: Book III with a brief note that an announcement is coming November 19 for the upcoming third and final episode of the old-school fantasy RPG series. The announcement will officially confirm development of the game and will be accompanied by screenshots and more game information.

Check out the links below for more information.
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#2 Janichsan

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Posted 05 November 2012 - 04:25 AM

Yay! Finally the official announcement for the official announcement for the game!

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#3 Eric5h5

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Posted 05 November 2012 - 10:01 AM

I hope they don't include the "You know those skills you laboriously upgraded with your hard-won skill points over the last 10 levels? You could have had them for a handful of spare change instead, if only you'd had psychic powers and known about these places where you can just buy them, hahaha sucker!" flaw that marred the first two games.

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#4 the Battle Cat

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Posted 06 November 2012 - 10:08 AM

You have to actually play the game once before you can actually play the game once.  They need an in game guide, like ads in a local gazette, quest board or a town crier.  Even a readme.txt file bundled with game would be welcome.
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#5 DaveyJJ

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Posted 06 November 2012 - 11:04 AM

View Postthe Battle Cat, on 06 November 2012 - 10:08 AM, said:

You have to actually play the game once before you can actually play the game once.  They need an in game guide, like ads in a local gazette, quest board or a town crier.  Even a readme.txt file bundled with game would be welcome.

Hurray!  A new usable quote from tBC!
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#6 the Battle Cat

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Posted 06 November 2012 - 01:44 PM

That'll be 5 bucks please.  In Tau Ceti bank notes if you will.
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#7 Wumpus

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Posted 06 November 2012 - 02:44 PM

I bet they don't want that tagline showing up in media or product pages :P

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#8 Kilvain

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Posted 06 November 2012 - 03:08 PM

Yes, because you can't possibly complete the game without min/maxing the trainers. :rolleyes:

#9 Eric5h5

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Posted 06 November 2012 - 03:34 PM

You can, of course, technically complete it (well, probably you can...I actually never did), however it's really obnoxious when, through bad luck, nearly ALL the skill points you put into your character could have just been purchased, and those points put into other skills (that can't be purchased) instead.  Therefore you could have had a much better character, and you then spend time second-guessing the game and always wondering if the skill points you're investing will be "wasted" or not.  It's just not very good game design.  tBC's idea is actually pretty good (yeah, weird, I know!)...it would be better to make it clear up-front that purchasing specific skills will be possible, so you can decide for yourself to either go ahead and spend your skill points on them if you really need them now, or wait until such time as you can access the trainers.

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#10 Kilvain

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Posted 06 November 2012 - 07:55 PM

I can see your point. I actually had a similar experience, picking a lot of the "wrong" skills at the "wrong" time. As it turns out I was still able to finish both games without any difficulty that I could determine, and got to see the controversial ending of Book II. Fun stuff. I used to be very concerned with maximizing every skill choice and stat increase in RPGs, but I find these days it isn't as much fun as it used to be. So, I usually just blunder my way through, and if I end up liking the game a lot I check out a few forums to see what all the hard core min/maxers have figured out. Then I'll go back and try out a more bad ass character.

That said, I do think that the Eschalon series is very much a series targeting a niche market. I recommended Book 1 to a friend of mine and received a response email that went something along the lines of "Grass. I got killed by F$%@ing grass!" Needless to say he didn't keep playing. Things like the food & water requirement in Book II, and the seeming unfairness of the trainer system are, I think, intentional design choices by Basilisk. They wanted an old school experience, and focused on those aspects of old games that stood out to them, like the ability for players to end up with a less powerful character because they didn't yet know all the possibilities. That didn't interfere with my experience, but I can see how it would interfere with that of others, and I think it no doubt has cost Basilisk a few sales. Maybe their next game will have a different flavor.

Anyway, sorry for the earlier flippant response.