Posted 06 November 2012 - 07:55 PM
I can see your point. I actually had a similar experience, picking a lot of the "wrong" skills at the "wrong" time. As it turns out I was still able to finish both games without any difficulty that I could determine, and got to see the controversial ending of Book II. Fun stuff. I used to be very concerned with maximizing every skill choice and stat increase in RPGs, but I find these days it isn't as much fun as it used to be. So, I usually just blunder my way through, and if I end up liking the game a lot I check out a few forums to see what all the hard core min/maxers have figured out. Then I'll go back and try out a more bad ass character.
That said, I do think that the Eschalon series is very much a series targeting a niche market. I recommended Book 1 to a friend of mine and received a response email that went something along the lines of "Grass. I got killed by F$%@ing grass!" Needless to say he didn't keep playing. Things like the food & water requirement in Book II, and the seeming unfairness of the trainer system are, I think, intentional design choices by Basilisk. They wanted an old school experience, and focused on those aspects of old games that stood out to them, like the ability for players to end up with a less powerful character because they didn't yet know all the possibilities. That didn't interfere with my experience, but I can see how it would interfere with that of others, and I think it no doubt has cost Basilisk a few sales. Maybe their next game will have a different flavor.
Anyway, sorry for the earlier flippant response.