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IMG Reviews Combat Mission: Fortress Italy


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Posted 30 October 2012 - 04:25 AM

Inside Mac Games has posted a new review of Combat Mission: Fortress Italy from Battlefront.com. The first in a new family of Combat Mission titles, CM:FI focuses on the Allied struggle to defeat Italy during World War II. The stand alone game gives players the chance to play as the American, Italian, and German forces in three unique campaigns.

Here's an excerpt:

So first, the game engine changes. As is often the case, much of the change goes on under the hood and is not necessarily visible during gameplay. However, there are some new and valuable additions available for players. One is the ability to adjust waypoints after they’re created. Finally! I’ve been waiting for this, as it existed in the original series (pre-OSX). While adjusting waypoints after units have started moving can lead to delays, it’s a much needed addition. You also have a new Target Briefly command, in which the assigned unit will fire for 15 seconds before moving on to their next command. This is again a long-needed command, as otherwise you could be stuck with your unit firing a whole turn when that is not what you wanted or needed. You also get a new Target Armor Arc command, so units will only fire at armor units in the assigned arc. These are all useful new commands, giving players more and more realistic options in issuing commands.

There are additional floating icons to give you more details on both your and enemy units (once enemies are fully identified), pausable real time TCP/IP mode (if both players agree), improved Load and Save Game screens, hotkey unit groups, improved fog of war, better rendering, mapping and frame rates and improved tools for making your own scenarios and campaigns as well. This is not even an exhaustive list, but suffice it to say that the improvements are not just for show, but improve almost every aspect of the game for all types of users.

Click over to the link below to read more.
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