Here's an excerpt:
This is one of the first points where Defender's Quest succeeds as a game - it recontextualizes all of the elements of a traditional Tower Defense game in such a way that they effectively serve the narrative; the game mechanic both serves and scaffolds the front and center establishment of the gameplay, as opposed to being an arbitrary mechanic onto which a game has been grafted. Here, the monsters appear to follow a set, predetermined path because they exist within an alternative realm between life and death, a place where coincidentally, Azra can actually fight them. However, lacking any combat skills of her own, she can summon the other survivors that she meets throughout the course of the game to fight for – and eventually with – her. Here, the towers are more than just inanimate artillery pieces or faceless structures, but actual characters that have importance to the plot; you even see the development of relationships and character arcs among them and with Azra which lead to implications further down the road in terms of gameplay and plot development.
Check out the full review at the page linked below.
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