Posted 08 October 2012 - 11:47 AM
UmarOMC1, on 08 October 2012 - 09:07 AM, said:
WHOA! That screenshot's yelling 3dfx Voodoo color banding...
That's not too far from the truth because when this game came out 3Dfx cards where still popular and people had to run games in 16-bit color for performance reasons and engines tended to support 16-bit color mainly... and also we only had a couple of MB's on average for textures.
Personally, I've always felt like the first lithtech games always had weak models and sounds and where quite buggy. Especially Blood 2... that was a dissapointment to me compared to the amazing original even though that was on the build engine with 2D sprites. The models in Blood 2 looked all spindly and weak and not at all solidly put together.
Anyway, Shogo was one of those games much like Oni where a western studio (Monolith in this case) tried to ape the anime style which made it even more stereotypical than actual anime but it was pretty interesting for the day anyway.
Alex Delarg, A Clockwork Orange said:
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
the Battle Cat said:
Slower and faster? I'm sorry to hear such good news?
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