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Crossing Over: Shogo Mobile Armor Division

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#1 IMG News

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Posted 08 October 2012 - 05:27 AM

Inside Mac Games has posted the latest article in Justin Ancheta's continuing series of guides. The articles offer detailed instructions for running Windows versions of game titles which either never made it to Macs, or have Mac versions incompatible with recent OS releases. This week Justin turned his attention to Shogo: Mobile Armor Division.

Here's an excerpt:

There's something gloriously ridiculous about anime that, even when it's at its most serious, prevents it from ever being taken completely seriously. It's almost as if being an anime is, in and of itself, a license to get away with exploiting as many cheaply-executed, emotionally manipulative and logically outlandish tropes and stereotypes as possible. Yet, despite this, many such anime movies and series can do that while being undeniably charming and surprisingly entertaining. Not many other forms of entertainment can really pull that off to the degree that anime has, being able to cleverly get around the technological and practical limitations of its medium by allowing the viewer to inhabit a special space. A space where suspension isn't so much disbelieved as it is obliterated by a volley of drunken missiles, stomped on by a colossal 50-ft. robot, and squeezed to death between the mammary glands of a schoolgirl to whom puberty has been especially generous. When you think about it in that context, it makes perfect sense: why not put all of that into a computer game? Why not have a computer game about colossal robots and ridiculously overpowered weaponry?

Head over to the link below for the full article.
Return to Full Article - InsideMacGames News

#2 UmarOMC1



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Posted 08 October 2012 - 09:07 AM

WHOA! That screenshot's yelling 3dfx Voodoo color banding...
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#3 Wumpus


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Posted 08 October 2012 - 10:55 AM

Loved this game back in the day. Fun times, you even got a branching storyline towards the end with different levels.
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#4 Smoke_Tetsu



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Posted 08 October 2012 - 11:47 AM

View PostUmarOMC1, on 08 October 2012 - 09:07 AM, said:

WHOA! That screenshot's yelling 3dfx Voodoo color banding...
That's not too far from the truth because when this game came out 3Dfx cards where still popular and people had to run games in 16-bit color for performance reasons and engines tended to support 16-bit color mainly... and also we only had a couple of MB's on average for textures.

Personally, I've always felt like the first lithtech games always had weak models and sounds and where quite buggy. Especially Blood 2... that was a dissapointment to me compared to the amazing original even though that was on the build engine with 2D sprites. The models in Blood 2 looked all spindly and weak and not at all solidly put together.

Anyway, Shogo was one of those games much like Oni where a western studio (Monolith in this case) tried to ape the anime style which made it even more stereotypical than actual anime but it was pretty interesting for the day anyway.

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

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#5 ikir



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Posted 09 October 2012 - 01:24 PM

It was a super funny game! I've bought it for Amiga PPC!
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#6 Eric5h5


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Posted 09 October 2012 - 01:51 PM

Me too, but then my Amiga died before I could play more than the first few levels.  Eventually I got a G5 Mac, and got the Mac version off eBay, but the Mac version did not work on OS X under Classic.  Just recently I got it on GOG, so I could, at long last, play it (using Crossover), which makes the timing of this article nicely coincidental.  ;)  (So yes, I had every single version of this game except the Linux version, though I did re-sell the Mac version some time ago.)