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Telepath Tactics Delayed, Single Player Campaign Details


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Posted 25 September 2012 - 07:12 AM

Sinister Design has posted a new blog article about development on Telepath Tactics, this time announcing that the game will not meet its Winter 2012 target and revealing more information about the game's single player campaign. Set in the world of the Telepath RPG universe, the turn-based multiplayer tactics game will feature support for up to six players in hotseat mode, a new art style, redesigned UI, and a new combat engine.

Iíve made more dramatic changes on the single-player campaign front. In particular, Iíve added a lightweight scripting system to character dialog that will let me (and you!) do all kinds of fun stuff in addition to making characters say things during cut scenes. Move characters around on-screen; rotate them to face whoever theyíre addressing; spawn them; remove them from the scene; make them join or leave your team; or even kill them outright. This power is now in your hands!

Iíve also implemented persistent character death in the campaign. Death occurs in a style that Iím calling perma-non-lethal K.O. Basically, characters donít actually die: they just suffer injuries that prevent them from ever fighting again. It operates in the same way as permadeath as far as the battles are concerned, but it wonít prevent characters from saying their lines during cut scenes. Itís the best (which is to say, the easiest to implement) of all possible worlds.

Finally, Iíve done a lot of work on the campaignís story. Iím quite pleased with how the characters are developingĖthereís a lot of sharply worded drama here. Iíd say more, but Iíd prefer to avoid spoilers for the time being.

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