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Mac Version A Possibility For Obsidian's Project Eternity


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#1 IMG News

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Posted 17 September 2012 - 05:43 AM

In just 27 hours Obsidian Entertainment's Project Eternity Kickstarter reached its $1.1 million funding target, prompting the company to release a list of "stretch goal" funding targets for the upcoming roleplaying game. Drawing on classics of the genre such as Baldur's Gate, Icewind Dale, and Planescape: Torment, the game will feature character creation, a party of adventurers, tactical "real time with pause" combat, dungeon exploration, and a storyline the developers promise will be compelling.

We are excited to announce the stretch goals for Project Eternity!

1.1 million, Base Goal – Achieved!
Base game includes three races, five classes, and five companions. We have ideas for these, but we want to hear your opinions on what you'd like to see. Stay tuned to Kickstarter, our website, and our forums to join in on the conversation.

1.4 million, New Playable Race, Class, and Companion! - Achieved!
Expands your options for character creation and adds a companion of the new class.

1.6 million, a Mac Version of Project Eternity and The Story Grows!
We've listened and we’ll make a Mac version of the game at this tier. We're also going to add a new major storyline along with new quests, locations, NPCs, and unique loot (special histories everyone?).

About Project Eternity:

Obsidian Entertainment and our legendary game designers Chris Avellone, Tim Cain, and Josh Sawyer are excited to bring you a new role-playing game for the PC. Project Eternity (working title) pays homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment.

Project Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that we enjoyed making - and playing. At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back… and that’s why we’re here - we need your help to make it a reality!

Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.

Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.

We are excited at this chance to create something new, yet reminiscent of those great games and we want you to be a part of it as well.

Check out the site below for more.
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#2 Frost

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Posted 17 September 2012 - 07:42 PM

View PostIMG News, on 17 September 2012 - 05:43 AM, said:

Chris Avellone, Tim Cain, and Josh Sawyer
Sold.

I know I'm gonna love the story even if they completely screw up the gameplay.
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When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.

#3 nick68k

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Posted 18 September 2012 - 04:58 PM

$1.6m raised as of 18/9/12. Mac version ahoy!

I'm tremendously excited about this.

#4 Thain Esh Kelch

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Posted 19 September 2012 - 01:32 AM

I'll be excited as soon as I see screenshots. Might pledge for the 35$ option, if it looks awesome, but they probably won't show anything until after the KS.

No screenshots or concepts, no game.
"They're everywhere!"

And now, time for some Legend of Zelda.