Defensive Skill Changes
In our eternal quest to promote build diversity; we’ll be making changes to defensive skills across the board while simultaneously reducing incoming damage. The net result is a survivability buff for players, and an increase in build options as defensive abilities become less “mandatory.”
New Event: Infernal Machine
The Infernal Machine is a device that will allow level-60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required.
New System: Monster Power
Similar to the “Players 8” command in Diablo II, the Monster Power system is designed to give players more control over how challenging enemies are in each difficulty.
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BLIZZARD: What sort of cues do you get when you’re in the recording booth? Do you get to see yourself or your character in motion, or do you get concept art references?
JONATHAN: We get a lot of concept art, and what was really great for Diablo III is that we got to see a few of the cinematics before they were completely animated, so we had a strong idea of the storyline’s size and scope. These characters are almost Shakespearean; they’re absolutely larger than life, they deal with incredible things, but you have to keep them full and realized and human as well, otherwise the audience turns off. I’d also look at the Diablo III website whenever I could, because that was an interesting clue to the direction the series was heading.
In our eternal quest to promote build diversity; we’ll be making changes to defensive skills across the board while simultaneously reducing incoming damage. The net result is a survivability buff for players, and an increase in build options as defensive abilities become less “mandatory.”
New Event: Infernal Machine
The Infernal Machine is a device that will allow level-60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required.
New System: Monster Power
Similar to the “Players 8” command in Diablo II, the Monster Power system is designed to give players more control over how challenging enemies are in each difficulty.
----
BLIZZARD: What sort of cues do you get when you’re in the recording booth? Do you get to see yourself or your character in motion, or do you get concept art references?
JONATHAN: We get a lot of concept art, and what was really great for Diablo III is that we got to see a few of the cinematics before they were completely animated, so we had a strong idea of the storyline’s size and scope. These characters are almost Shakespearean; they’re absolutely larger than life, they deal with incredible things, but you have to keep them full and realized and human as well, otherwise the audience turns off. I’d also look at the Diablo III website whenever I could, because that was an interesting clue to the direction the series was heading.
Check out the latest information at the links below. The interview contains some plot spoilers for those who have yet to play the game.
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