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Brian Fargo 'Kicking Ass' On Wasteland 2


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#1 IMG News

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Posted 26 August 2012 - 07:55 PM

GamesIndustry.biz has posted a new interview with inXile Entertainment's Brian Fargo. The developer discussed progress on the company's upcoming Wasteland 2 in light of its freedom from "corporate interruption." A sequel to the classic post-apocalyptic RPG of the 80's, Wasteland 2 will be a top down, turn-based, tactical RPG that the developers promise will "stay true to its roots."

"We've been working on Wasteland 2 for about 100 days, with no distractions from any kind of corporate overlord," he said. "We have hundreds of pages of design done, we have our first music in, we have our basic UI up-and-running, and we've taken our first screenshots.

"The bottom line is that, without any interruption, we're kicking ass."

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"People ask why we chose Unity, and it has a lot of technical positives, but really, for me, it came down to the store, the communication and the sharing of knowledge. That's the real power of Unity; it's not the technical aspects. You can't beat the crowd."

The current build of Wasteland 2 uses 49 different assets from Unity's Asset Store, and Fargo expects that number to reach 500 by the time the game ships. This sharing of expertise has allowed InXile to make rapid progress, and get the most out of its budget.

For the full interview follow the link below.
Return to Full Article - InsideMacGames News


#2 Frost

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Posted 26 August 2012 - 07:58 PM

Fallout 3!
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When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.

#3 Frigidman

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Posted 26 August 2012 - 09:16 PM

I guess this means the news bot still works.
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#4 Kilvain

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Posted 27 August 2012 - 02:19 AM

Long live the news bot! :king:

#5 Riko

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Posted 27 August 2012 - 08:04 AM

News bot?

#6 Frigidman

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Posted 27 August 2012 - 08:30 AM

View PostRiko, on 27 August 2012 - 08:04 AM, said:

News bot?

If you do not know, you don't need to know. You will live happier that way.
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#7 the Battle Cat

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Posted 27 August 2012 - 01:18 PM

Aw hell let's tell him.  One of our patrols found a downed spam bot that had been shot down by our automated spam defenses. Normally these bots have an auto destruct, but a freak shot took out the auto destruct circuitry and the guidance unit.  It was pretty beat up, it came down in the Mac Simulators forum and smashed clean through the Mac Strategy forum before coming to rest in the Windows Gaming forum.  We were able to remove the dead organic brain components and replaced it with that of a captured Mac Gamer's Ledge spy that we caught back in 1999 and had locked in the corporate sub cellars, under the concrete and steel of the fallout shelter level.  You don't need to know his name, he was a pain in the ass and he was expensive to feed anyway so it was decided to pith him and use parts of his brain for the news bot.  All of his higher level brain functions wound up on the operating room floor, we learned a terrible lesson from the ill fated "patch bot" that ran amok and had to be destroyed.

The IMG News Bot has virtually been trouble free after the initial training period and is now sort of a mascot.  It takes news from the writers and posts it to the forums.  A simple, crushingly boring, yet vital job that needs to be done at IMG.  A couple of the writers got it drunk at the company Christmas party a few years ago and it took 3 hours to reboot the damn thing the next morning.  It almost became lucid once a few years ago but 3 straight days of "Twilight" put it back into it's coma.  It likes cheese.

OK, now.  Look at the pretty red light.  flash
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