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Torchlight II Status Report Kicks Off New Blog Series


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Posted 18 July 2012 - 05:11 AM

Runic Games' Travis Baldree has unveiled the first in a new series of blogs about the upcoming action RPG, Torchlight II. The lengthy article offers a status update on the game's progress. In addition to a variety of monster types to slay and items to gather the sequel will introduce cooperative multiplayer action, a new user interface, and random dungeons.

It's been requested that I bring back the 'Not a Blog' features that I used to do for Mythos, in days of yore.

This won't be exactly like that. I'm not going to spend a lot of time talking about potential features, and so on - because we're way beyond that point in development.

Instead, I'm going to try to give you a general idea of what we're spending time on, why we do it, and why it matters. I may have to rename it tl;dr though.

Many folks are anxious to see the game released - many have preordered, and want a date! We've been deliberately vague on this point. My hope is that if I give you an idea of what we're doing, what it takes to do it, and the scale of it, it will make it apparent why that is.

I'll try to continue to post on a more-or-less weekly basis until this ships to give you something to chew on, so that you won't have the impression that we're all twiddling our thumbs behind our desks - we really aren't. Nor are we feverishly polishing the doorknobs while the house is yet to be built. We tie things up and we move on, and we do it over and over again until we get to the end.
For more check out the page linked below.
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