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Civilization V: Gods & Kings Reviewed


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Posted 12 July 2012 - 06:28 AM

Hooked Gamers has posted a new review of Sid Meier's Civilization V: Gods & Kings, the recently released expansion for the popular civilization building strategy title. The expansion "takes players from founding the first Pantheon of the Gods and spreading religion across the world, to deploying spies in enemy cities to steal information and technology, and much more."

Naval combat has changed a fraction too, with ship types split into two categories – melee and ranged. The ranged ships work in a similar fashion to archers, catapults or cannon (although they do not need to be set up first). They can bombard coastal cities or nearby enemy units from a relatively safe distance. They can be especially handy against early coastal barbarians. On the other hand, the melee ships can attack other sea-borne enemies.

Besides the Religion, Espionage and Naval combat changes, there aren’t too many other new features. My Mayan empire is just one of a number of new (or reintroduced) nations with which you can conquer the world. Others, such as Carthaginians, The Dutch and Celts can also be selected. Each has their own unique unit and trait bonuses. My Mayans, for example, gained a Great Leader every 374 years (known as the Long Count). There are also a host of new buildings (some are empire specific), a handful of new Wonders and a few new units thrown in as well. Speaking of units, combat has been slightly reworked in Gods and Kings so that unit hit points are on a 100 point scale rather than the original 10 point scale. As such, combat seems to last longer than it did previously.
For the full review check out the page below.
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