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Upon their release, Freespace and Freespace 2 were quickly recognized as some of the finest space simulation and combat games of their day. The mission pacing, soundtrack, interface and graphics all were masterfully done, with an engaging plot covering an interstellar war dwarfed by a monstrous enemy, the Shivans, and the aftermath of the titantic war that followed. The game engine was so good that its graphics still look impressive even now, and the gameplay captured the excitement of an arcade-feel, check-six WWII-style dogfighter while incorporating the depth expected of a true combat simulator. Yet, for all of its greatness, Freespace 2 was still the last of a dying breed. It was the late 90’s and both the first person shooter and real time strategy genres were at the forefront of the computer gaming industry. For better or for worse, the year before, Half-Life ignited a revolution in the way people played and perceived first person shooter games, while Starcraft elevated the real time strategy game into a mass market phenomenon. And while the Quake, Half-Life and Starcraft clones flooded the market, interest in space combat simulation games quickly dried up.
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