GB: We understand that BG:EE will include Tales of the Sword Coast, but are you adding any new quests, items, and characters of your own?
Trent: Yes, BG:EE includes the Tales of the Sword Coast as a part of the game. We are adding new items, quests and characters to the game. We've been busy building a very solid adventure creation team over the last year and the new content is looking great. We've even brought back a number of former Baldur's Gate team members to help out.
GB: If Baldur’s Gate: Enhanced Edition and Baldur’s Gate II: Enhanced Edition sell well, would you prefer to move on to the remaining Infinity Engine games or pursue an entirely new title in the Baldur’s Gate franchise?
Trent: Regardless of how the game sells, we are committed to making a BG2 Enhanced Edition. We are still discussing the other Infinity Engine games and a potential BG3 with our partners at Wizards of the Coast and Atari. At the moment, we're trying to be flexible and seize the right opportunities. Regardless of the outcome, we will have a team that knows how to make a great RPG and has experience on PC, Mac and iPad, which puts us in a pretty great spot. The recent Kickstarter successes paint a pretty picture for experienced teams executing on the games they love to build, so we're pretty jazzed about the opportunities even if we can't make the other stuff happen.
Check out the page below to read more.Trent: Yes, BG:EE includes the Tales of the Sword Coast as a part of the game. We are adding new items, quests and characters to the game. We've been busy building a very solid adventure creation team over the last year and the new content is looking great. We've even brought back a number of former Baldur's Gate team members to help out.
GB: If Baldur’s Gate: Enhanced Edition and Baldur’s Gate II: Enhanced Edition sell well, would you prefer to move on to the remaining Infinity Engine games or pursue an entirely new title in the Baldur’s Gate franchise?
Trent: Regardless of how the game sells, we are committed to making a BG2 Enhanced Edition. We are still discussing the other Infinity Engine games and a potential BG3 with our partners at Wizards of the Coast and Atari. At the moment, we're trying to be flexible and seize the right opportunities. Regardless of the outcome, we will have a team that knows how to make a great RPG and has experience on PC, Mac and iPad, which puts us in a pretty great spot. The recent Kickstarter successes paint a pretty picture for experienced teams executing on the games they love to build, so we're pretty jazzed about the opportunities even if we can't make the other stuff happen.
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