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Diablo III Updated, Future Patch Plans Revealed


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Posted 07 June 2012 - 05:26 AM

Blizzard Entertainment has released patch 1.0.2b for its action RPG Diablo III, and has published a new article detailing the changes and adjustments planned for patch 1.0.3. Some of the changes include removal of extra monster damage during group play, adjusting the difficult level for Inferno, and increasing repair costs on level 60 items.

Paying for Your Mistakes

Current repair costs at level 60 are barely noticeable, and because of that we see a lot of people wonder if “graveyard zerging” tough enemies or “chain rezzing allies on a boss” is intended gameplay – it definitely is not. To help solve the issue we evaluated a number of new death mechanics, such as just allowing the resurrection timer to increase even higher, disallowing resurrection during boss fights, or putting a debuff on you when you resurrect (such as reduced combat effectiveness).

Ultimately we felt that increasing repair costs was the best solution that preserves the fast paced style of the game. Repair costs on level 60 items are going to go up a lot. Our goal is the next time a player is graveyard zerging a boss, it should occur to them that “this is probably not an efficient way to go about things”. We’re currently evaluating repair costs between 4x and 6x their current values.

In the face of increasing costs, we recommend listening to the Hardcore players out there as they probably have some helpful advice on how to minimize repair costs. Following this change zerging a boss will still be possible, but our intent is that it won’t be optimal, and players who are seeking to be as efficient as possible will adjust their item hunting routes accordingly.
To read more of the details follow the link below.
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