Posted 09 June 2012 - 02:59 PM
The Unreal Engine 4 demo was very nice as well. The live, multi-platform rapid development aspect seems to already be used in id Tech 5 and CryEngine 3, but neither will likely be as widely deployed as UE4, so should be a major boon to game development. Major "new" graphic features like real-time dynamic lighting and eye adaptation seem like features that are promoted every new engine generation, but I guess this time it's happening for real rather than tricks and hand waving.
Although select game developers have early access to UE4, it looks like it'll be another year before UE4 is finalized and widely released. In that time, I hope they include built-in Mac support. OpenGL 3.2 is below their DX11 baseline target, but they already said the engine is going to scale down to mobile, probably the upcoming OpenGL ES 3.0 Haiti which is based on OpenGL 3.x, so Apple's slow OpenGL API adoption can be worked around. Having built-in Mac support for UE4 on launch will be very useful in encouraging native Mac versions/ports of next-gen games. It'd be best to avoid what happened to UE3 where Mac support was added after most licensees already forked their own versions of UE3. After those false-rumours of Tim Cook having a meeting at Valve, the game company Cook really should be meeting with is Epic to hammer out a UE4 Mac commitment. I guess it's too much to hope for a surprise UE4 demo during the WWDC keynote a la id Tech 5/RAGE.