Lead gameplay designer Nick Konkle explains. “I think a lot of the previous generations of MMOs a lot of the game is looking at that UI and playing it. Technical restrictions were such that we couldn’t have that sort of fully immersive battle experience because people weren’t where they were, where you would see them, they were somewhere else.
“But we wanted to create an immersive experience because that’s the modern game, that’s the modern RPG,” he says. “One in which I look at the world, not at my hotbar. Not at numbers that are flying up.”
That’ll be the only way to see some of the massive fights that will feature in The Elder Scrolls Online. “If you’re looking at your UI when there’s 200 people on your screen fighting each other you’re kind of missing out on one of the big things that we’re trying to do which is these huge battles,” says PvP designer Brian Wheeler. “If you’re looking at the UI then you’re missing all the fun of just seeing people jumping in and beating the crap out of each other. It’s really cool.”
Head over to the page below to read more.“But we wanted to create an immersive experience because that’s the modern game, that’s the modern RPG,” he says. “One in which I look at the world, not at my hotbar. Not at numbers that are flying up.”
That’ll be the only way to see some of the massive fights that will feature in The Elder Scrolls Online. “If you’re looking at your UI when there’s 200 people on your screen fighting each other you’re kind of missing out on one of the big things that we’re trying to do which is these huge battles,” says PvP designer Brian Wheeler. “If you’re looking at the UI then you’re missing all the fun of just seeing people jumping in and beating the crap out of each other. It’s really cool.”
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