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Fixing The MMO With The Elder Scrolls Online


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Posted 30 May 2012 - 04:15 AM

PC Gamer recently posted a new article about The Elder Scrolls Online. Some of the game's designers discussed ways in which the new title will improve upon some of the weaknesses they see in existing MMOs. In development at ZeniMax Online Studios for Mac and Windows PCs, the MMO will be the first Elder Scrolls game to allow gamers to explore the world of the fantasy series with others.

Lead gameplay designer Nick Konkle explains. “I think a lot of the previous generations of MMOs a lot of the game is looking at that UI and playing it. Technical restrictions were such that we couldn’t have that sort of fully immersive battle experience because people weren’t where they were, where you would see them, they were somewhere else.

“But we wanted to create an immersive experience because that’s the modern game, that’s the modern RPG,” he says. “One in which I look at the world, not at my hotbar. Not at numbers that are flying up.”

That’ll be the only way to see some of the massive fights that will feature in The Elder Scrolls Online. “If you’re looking at your UI when there’s 200 people on your screen fighting each other you’re kind of missing out on one of the big things that we’re trying to do which is these huge battles,” says PvP designer Brian Wheeler. “If you’re looking at the UI then you’re missing all the fun of just seeing people jumping in and beating the crap out of each other. It’s really cool.”
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