Wasteland 2 To Use Unity Engine
2 replies to this topic
Posted 16 May 2012 - 03:17 AM
In recent Twitter posts inXile Entertainment's Brian Fargo has announced that Wasteland 2 will be developed using the Unity game engine. A sequel to the classic post-apocalyptic RPG of the 80's, Wasteland 2 will be a top down, turn-based, tactical RPG that the developers promise will "stay true to its roots."
I can officially announce that we've chosen the Unity engine for Wasteland 2. It meets all the criteria we need. First screens looking good. Although we are using Unity this is not an in browser game but an executable file. It's hard to beat the crowd sourced community of Unity.Learn more about the game at the site below.
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Posted 16 May 2012 - 01:27 PM
And this means no macintosh port? As in they take the whole game and select build in Unity3d? If so, that makes things a lot easier, making it more of a native game then using a direct3D powered engine on windows 7 then going through the cider process.
What is a man?
Posted 16 May 2012 - 01:38 PM
Yes, it really is "make native Mac version by clicking button", though naturally you should do some testing to make sure you didn't do something dumb like hard-code file paths or make custom shaders that don't work right in OpenGL (or Direct3D going the other way).
As in they take the whole game and select build in Unity3d?