I bought Quake 4. Forgive me.
#1
Posted 02 May 2012 - 06:08 PM
From a technical point of view, the game is fine. I am running a MacPro 1,1, 4xZeon 3.0, ATI 4870. I had no problems, bugs or crashes. No glitches. The framerate never dropped and everything ran smoothly. So, kudos to the guys who ported it.
On the other hand, my fears about the level design and play were valid. If I had to describe it in a sentence or two: "running along a narrow set of tracks while enduring a never ending series of cliche ambushes (oh dear, I wonder if the door will lock behind me and a bunch of Strogg will fall out of the ceiling....) in perpetual darkness and all the time wondering why the Strogg are so kind as to leave piles of ammo and equipment for me in places where no human has been before." Seriously, even the BBEG has an evil laugh: "Bwahahahahahaha". Seriously, why ?
The gameplay is old old old school, and frankly we have moved on. I feel like a got a better deal out of DNF.
Mad Dog
#2
Posted 02 May 2012 - 10:41 PM
IMG Resident Crackpot
"What you need is a dog or a girlfriend, or both, or one in the same!" -Gary Simmons Aka. The Battle Cat
15" Macbook Pro C2D 2.16Ghz ATI X1600 3Gb Ram w/Samsung 840 SSD R.I.P
Late 2012 iMac 27" Corei7 3.4ghz GTX 680 MX 8gb RAM 3tb FusionDrive
Now Playing: Battlefield 3, The Witcher 2
#3
Posted 03 May 2012 - 07:57 AM
the Battle Cat
#4
Posted 03 May 2012 - 09:42 AM
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#5
Posted 03 May 2012 - 04:37 PM
Chromium (MacBook Pro 08) – 2.6 GHz C2D T9500 / 4GB RAM / 750GB STX MomentusXT / GeForce 8600M GT 512MB
Antimony (PowerBook G4 Titanium) – 1.0 GHz PPC 7455 / 1GB RAM / 480GB OWC Mercury SSD / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#6
Posted 03 May 2012 - 05:24 PM
On the other hand many newer FPS don't feature as much exploration as older ones and are a lot more linear. But I take exception that older FPS are totally non-linear. The only thing that made them non-linear is how you could pick any episode in any order due to the shareware model. The levels where more open but you couldn't choose which order you got the keycards in for the most part.... or like in Quake 2 you did a lot more backtracking. But yeah I agree with the rest that was said here.
But yeah I'd rather have people describe these as corridor shooters rather than on-rails\on-tracks but I guess people are trying to disparage these games when describing them that way.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#7
Posted 03 May 2012 - 05:43 PM
Obviously there have to be boundaries SOMEWHERE unless you're making a Fallout-style game where you can pick any direction and walk for 20 minutes. But they're soooo narrow it's maddening.
To put it more simply:
Chromium (MacBook Pro 08) – 2.6 GHz C2D T9500 / 4GB RAM / 750GB STX MomentusXT / GeForce 8600M GT 512MB
Antimony (PowerBook G4 Titanium) – 1.0 GHz PPC 7455 / 1GB RAM / 480GB OWC Mercury SSD / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#8
Posted 03 May 2012 - 06:11 PM
Most Doom levels could be completed in 3 minutes or less. In fact one could complete the entire Doom shareware episode in half an hour or less especially if they are trying to beat par time. Many Quake 1 levels especially E1M1 where highly linear so much that people today might accuse it of being "on rails". Many people played those games with cheat codes enabled reducing them to their most mindless form. Many of my friends even played with no-clip on reducing playtime from minutes to seconds. If they made games with 1993 level design people would complain that they didn't get much hours out of their game and that the games are dated and haven't moved on.
But I do agree that if they are going to put boundaries that they should make sense and not just be an invisible barrier or un-passable patch of weeds.
By the way I don't play any Call of Duty games or Battlefield or Ghost Recon or any kind of game like that.
I just think that pic is more satire than literal truth.
Anyway, when someone describes a shooter that's not The Grudge, House of The Dead or Time Crisis as "on rails" such as an FPS like Quake series I'm like.. "them's fighting words".
BTW, better deal out of DNF? A game many consider to be crap and has much of the same sort of stuff that's said to be bad in Quake 4 and worse? Funny. I actually enjoyed it especially the doctor who cloned me DLC which WAS an improvement over the original campaign but even I find that quite silly to say.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#9
Posted 03 May 2012 - 07:13 PM
Smoke_Tetsu, on 03 May 2012 - 06:11 PM, said:
It evokes the difference in feeling of "I'm exploring a place and there are different paths I can take" that a lot of older games had, versus the modern experience of "I'm being very tightly funneled toward an objective, after which I will be tightly funneled toward another objective."
And I wouldn't put Ghost Recon in with COD and Battlefield. May involve shooting, but it's a totally different type of game. At least, the previous entries were.
Chromium (MacBook Pro 08) – 2.6 GHz C2D T9500 / 4GB RAM / 750GB STX MomentusXT / GeForce 8600M GT 512MB
Antimony (PowerBook G4 Titanium) – 1.0 GHz PPC 7455 / 1GB RAM / 480GB OWC Mercury SSD / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#10
Posted 03 May 2012 - 07:28 PM
That's kind of a new one though... "in funnels" anyone?
But thanks for oversimplifying my post and skipping over my good points as usual.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#11
Posted 03 May 2012 - 07:59 PM
Smoke_Tetsu, on 03 May 2012 - 07:28 PM, said:
Well, that wasn't the point I was trying to make really, but I do think it's a valid one. There was WAY more you could do and more different paths you could take in straight-up shooters that are older. The Marathons come to mind, Quake 2, Duke Nukem 3D to name some popular ones. It's not like I haven't played those games since they were new and I'm looking back at them with nostalgia; I've gone through all three of those within the last 18 months, and was a bit annoyed in all three of them how markedly less restricted within the environment I felt compared to the modern console shooters I've played. Sure there are outliers, but I think it's a valid criticism of modern shooters.
Smoke_Tetsu, on 03 May 2012 - 07:28 PM, said:
And I don't understand this "as usual."
Chromium (MacBook Pro 08) – 2.6 GHz C2D T9500 / 4GB RAM / 750GB STX MomentusXT / GeForce 8600M GT 512MB
Antimony (PowerBook G4 Titanium) – 1.0 GHz PPC 7455 / 1GB RAM / 480GB OWC Mercury SSD / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#12
Posted 03 May 2012 - 11:33 PM
And yeah sorry about that last bit but it happens so much around here that it's my pet peeve. I type up these explanations and people just go around clipping what appears as a weak point, taking it out of context and attacking it.
Actually, the way people talk about linearity it's like it's the worst thing ever in games. But there's nothing wrong with highly linear entertainment so long as it delivers the goods. Some of my favorite games are highly linear.... it's only in gaming that being too linear is a negative.. even though some genres are highly linear by nature such as 2D side-scrolling platformers. Also even open world games are linear when you come down to it because even though you can choose which mission to do in what order you want typically the main plot is a linear one that happens in a certain order.. like you can't do the ending first and then the beginning last or some such thing like that. Some missions are only unlocked after you complete prerequisite missions first. Also you can't do everything at once so eventually you create a linear progression with your actions.
People throw around the word "on-rails" as if it's a bad thing but there's nothing wrong with games like House of The Dead or Time Crisis if that's what float your boat or again highly linear games in general.
Hell, reality and life is a highly linear experience.
What's ironic is certain people who are critical of games (like Roger Ebert) list not being linear enough as a drawback to games compared to watching movies. Like movies are a polished and focused vision that can only be experienced one way and that makes them more valid than games that give you a smorgasbord of choices and having such choices cheapens them all.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#13
Posted 04 May 2012 - 03:22 AM
Smoke_Tetsu, on 03 May 2012 - 11:33 PM, said:
Quote
--Eric
#14
Posted 04 May 2012 - 04:05 AM
Yes there are limitations and you can't go back in time and redo stuff in a non-linear fashion or go forward and see stuff before it happens. We live in linear time. But that's besides the point because most game even the least linear open world games ones have scripts and a plot even if you can choose to ignore it and wander aimlessly.. and because reality is linear by nature we always experience games in a linear fashion. Choice has little to do with it.... once you've made a choice you can't redo that choice.... in a game you can replay sections and make different choices but you can't go back to yesterday and replay a game afresh nor can a person go back in time and re-do their high school or primary school years. A linear existence does not mean a pre-scripted one unless you believe in destiny and I said linear.. not predestined. There's a difference.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#15
Posted 04 May 2012 - 07:55 AM
Smoke_Tetsu, on 04 May 2012 - 04:05 AM, said:
the Battle Cat
#16
Posted 04 May 2012 - 11:23 AM
the Battle Cat, on 04 May 2012 - 07:55 AM, said:
Chromium (MacBook Pro 08) – 2.6 GHz C2D T9500 / 4GB RAM / 750GB STX MomentusXT / GeForce 8600M GT 512MB
Antimony (PowerBook G4 Titanium) – 1.0 GHz PPC 7455 / 1GB RAM / 480GB OWC Mercury SSD / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#17
Posted 04 May 2012 - 02:29 PM
Smoke_Tetsu, on 04 May 2012 - 04:05 AM, said:
Time is linear as your pointing out. Choices and life are not. At any point I can almost always choose any decision across the whole spectrum of choices. When my parents ask for help with something I can 1. Go make a peanut butter sandwich, 2. Help them, 3. Drive 3 hours to the beach, 4. Purchase a new macintosh, 5. Enlist into the army, ..... the amount of choices I can make are infinite. As such the potential for my future has infinite possibilities and combinations. Time marches on, but opportunity, choice, and free thought, will always be the things sculpting your life, not time.
The nature of choice, and everyone elses choices around you make the graph of life look like a infinite number of 3d parabola's, all pointing the same direction. The all have a different vertex, representing birth, but after that the 3d parabola's start to interact, intertwine and effect eachother. This creates a total cluster shizzle amount of possibility (infinite), rather then life simply being a linear thing like the following:
Arya: 2.3 GHz Quad Core IVB | 16 GB RAM | nVidia 650M | 120 GB SSD + 750 GB Hybrid Drive
#18
Posted 04 May 2012 - 04:10 PM
Chromium (MacBook Pro 08) – 2.6 GHz C2D T9500 / 4GB RAM / 750GB STX MomentusXT / GeForce 8600M GT 512MB
Antimony (PowerBook G4 Titanium) – 1.0 GHz PPC 7455 / 1GB RAM / 480GB OWC Mercury SSD / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#19
Posted 04 May 2012 - 06:47 PM
the Battle Cat
#20
Posted 05 May 2012 - 02:15 PM

















