About Rimelands: Hammer of Thor:
Rimelands is set in a steampunk world where mankind has recently re-emerged, after a thousand year long ice age, only to discover that magic has returned on Earth, and a mysterious beings called the Fae with it.
You play as Rose Cristo (though you get to change the first name), a young woman raised by her loving grandmother, as she accidentally stumbles onto an adventure that will change her life -- and the lives of those dear to her.
The story of Rimelands: Hammer of Thor is inspired by pulp adventures of old and thus bears more resemblance to Indiana Jones than to Lord of the Rings.
Rimelands: Hammer of Thor is a turn-based roleplaying game with dice-based combat. You and your enemies take turns to perform single actions (similiar to roguelike-games), outcomes of which are determined by rolls of dice, visible on the screen. You also have a limited number of opportunities to re-roll the dice, adding a new layer of tactical decisions to the rolls.
How does the desktop version differ from the mobile one?
First of all, the whole user interface has been remade to work better on larger screens and keyboard-mouse input.
Second, we have updated the game graphically to take advantage of the multiple times better graphic capabilities of the desktop hardware (though it will still work fine even on older computers).
We have also completely rewritten the story of the game, admittedly the weakest point of the original.
Last, but definitely not least, we will also include an easy-to-use level editor with the game, so you can create your own Rimelands adventures.
What? A level editor?
Yes. While it will not be 100% customizable you will be able to make full functioning levels, complete with events and NPCs. The level editor allows WYSIWYG editing of levels, enemies, treasure and visuals (eg. lighting, effects). All the level data is stored in easily readable text format for additional moddability.
Similar to Kickstarter, IndieGoGo gives individuals the chance to pledge money for the development of various projects. Rimelands is set in a steampunk world where mankind has recently re-emerged, after a thousand year long ice age, only to discover that magic has returned on Earth, and a mysterious beings called the Fae with it.
You play as Rose Cristo (though you get to change the first name), a young woman raised by her loving grandmother, as she accidentally stumbles onto an adventure that will change her life -- and the lives of those dear to her.
The story of Rimelands: Hammer of Thor is inspired by pulp adventures of old and thus bears more resemblance to Indiana Jones than to Lord of the Rings.
Rimelands: Hammer of Thor is a turn-based roleplaying game with dice-based combat. You and your enemies take turns to perform single actions (similiar to roguelike-games), outcomes of which are determined by rolls of dice, visible on the screen. You also have a limited number of opportunities to re-roll the dice, adding a new layer of tactical decisions to the rolls.
How does the desktop version differ from the mobile one?
First of all, the whole user interface has been remade to work better on larger screens and keyboard-mouse input.
Second, we have updated the game graphically to take advantage of the multiple times better graphic capabilities of the desktop hardware (though it will still work fine even on older computers).
We have also completely rewritten the story of the game, admittedly the weakest point of the original.
Last, but definitely not least, we will also include an easy-to-use level editor with the game, so you can create your own Rimelands adventures.
What? A level editor?
Yes. While it will not be 100% customizable you will be able to make full functioning levels, complete with events and NPCs. The level editor allows WYSIWYG editing of levels, enemies, treasure and visuals (eg. lighting, effects). All the level data is stored in easily readable text format for additional moddability.
Learn more about Rimelands: Hammer of Thor, and check out an early demo of the Mac version, at the link below.
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