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StarCraft II: Heart Of The Swarm Multiplayer Details Update


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#1 IMG News

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Posted 12 April 2012 - 06:56 AM

Blizzard Entertainment's Dustin Browser has released another developer update detailing plans for the upcoming Heart of the Swarm expansion for StarCraft II. The developer focused the discussion on what the StarCraft II team has planned for multiplayer action in the sci-fi real time strategy game.

Zerg are the most stable and largely unchanged since BlizzCon. The swarm host is still serving well as a zerg siege unit that can burrow and pressure the enemy from a distance (in a very zergy way), but the viper has some slightly different new abilities. In addition to Abduct, the viper also has the ability to blind biological units in an area of effect. Blinded units have their range reduced to 1. This is obviously effective against terran infantry as well as zerg roach and hydra armies. The viper can also regain energy by feeding off of minerals. This locks up the mineral patch and prevents it from being harvested, so you want to use this ability away from your base.

We have decided to keep the overseer and make the viper a pure caster. We will be taking a look at the overseer to see what we can do to make his abilities more interesting.

We are also trying some additional abilities on the nydus network to allow you to spawn different types of nydus worms. The most interesting worms have been a worm that can spew creep across several screens to create a zerg assault highway, as well as a worm that attacks only enemy buildings, meant to be used as a ground-based zerg base raider.
Read more at the link below.
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#2 Riko

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Posted 12 April 2012 - 01:48 PM

Looking at that screen shot and I just shudder how the command center looks. Like brushed plastic. A kids play toy.
Glad I dedicated an internal HD to play the old Starcraft (and other games) before it was wowifyed.

Ugh!