The Witcher: Enhanced Edition Director's Cut Comes To Macs
#21
Posted 07 April 2012 - 06:01 AM
And who knows.... They may do a fully native port later on. Also they are not selling the wrapper but the game inside the wrapper and support for said game. Now, wether or not using FOSS for such a thing is kosher that's another subject. But I remember reading doh123 saying she thinks it's OK to use wineskin in such a manner.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#22
Posted 07 April 2012 - 09:02 AM
Smoke_Tetsu, on 07 April 2012 - 06:01 AM, said:
Smoke_Tetsu, on 07 April 2012 - 06:01 AM, said:
Exactly. Let's not forget there's a huge, critically acclaimed, award-winning RPG inside that wrapper. That's what you're paying for. Would I prefer the Feral way (properly ported Legends label title for $30)? Definitely; But as long as this works in a download and double-click and play way I'll take it. Ironically most people probably wouldn't know the difference between something like this and a Feral Legends title, except for the price, Both download, double-click and play. Most people would be none the wiser. Us geeks know better of coarse.
-PN
P.S. I'm with Janichsan on one thing though. I don't think any success this "port" might have will encourage proper ports. At least in this case.
iPad 3 64GB WiFi/iPhone 4S 32GB
#23
Posted 07 April 2012 - 09:41 AM
Janichsan, on 07 April 2012 - 05:47 AM, said:
Which would hold true if this game ran poorly in WINE/Wineskin, but it doesn't, at least by the accounts here. Much of the FUD that broke out over early Cider-based WINE "ports" of Mac games were just as much due to the bugginess of the games themselves (e.g. X3, HoMM V) as they were the fact that WINE was still in the process of becoming a mature technology.
WINE though has progressed in leaps and bounds lately, and it's gotten to the point where I can get a game to run better though Wineskin or CrossOver than I can it's original native port.
#24
Posted 07 April 2012 - 04:38 PM
Janichsan, on 07 April 2012 - 05:47 AM, said:
That being said I'm supposed to interview one of the devs as to how/why they brought the witcher to the mac. Perhaps the issues or dissatisfaction with wine can be brought up and it would provide feedback. A long shot I know, but sometimes it works.
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#25
Posted 07 April 2012 - 07:27 PM
rampancy, on 07 April 2012 - 09:41 AM, said:
That's kind of a good point actually. If a game is buggy in windows WINE is certainly not going to make things better. Also it may expose bugs in a game that would normally get overlooked because believe it or not sometimes software relies upon bugs or quirks in windows that aren't replicated in WINE or something like that. For an average user it can be hard to tell the difference and it's easy to blame WINE.
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As with anything this depends on the game but yeah that sometimes can happen especially for older ports which have been allowed to slowly break over time on OS X due to not patching for the latest OS. Some of those games don't run well or at all. Like for example.. American McGee's Alice still hasn't been patched and one has to turn off GL Extensions for it to work which causes bugginess in the game.
On the other hand some games I can run through WINE very well like Wolfenstein (2009), Monolith's games, Clive Barker's Jericho but I have hardly any frame of reference for those because there aren't any native ports of said games to compare them to.
Anyway, last night I played The Witcher all night having upgraded the engine to 1.5 and I still get some crashes here and there which happen usually randomly during transitions to other parts of the level. Also I've had a few black screens entering dialog tree screens after a while. But I can still play for hours in between those happenings.
BTW, one thing that WINE has going for it is that it's not emulation. It doesn't do any CPU emulation or emulation of other chips or set of hardware. Running any of those games I mentioned earlier via actual emulation such as Xbox 360 emulation would probably require a Intel Core i10 Adamantium Bridge 10Ghz to run half as well as they do in WINE.
Like for example I have ran Rayman Origins in actual emulation playing the Wii version on my Mac via emulation and when I wrapped the Windows version in WINE it ran better.... there wasn't the same kind of slowdowns I got running it via actual (Wii) emulation and I can run it at higher resolution than I can run Wii games.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#26
Posted 08 April 2012 - 03:32 AM
Smoke_Tetsu, on 06 April 2012 - 06:12 PM, said:
That said, if you have the drive to learn, it doesn't take much to learn some coding... just a little drive and time.
Smoke_Tetsu, on 07 April 2012 - 06:01 AM, said:
I'm glad to see Wineskin being used for things like this myself... its one of the whole reasons I started Wineskin and why I made it LGPL instead of GPL.
#27
Posted 08 April 2012 - 06:05 AM
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#28
Posted 08 April 2012 - 09:27 AM
Smoke_Tetsu, on 08 April 2012 - 06:05 AM, said:
I did try using Cedega source to make some Wineskin engines... but they leave out too much of their code to make anything usable... they only put the code in that they are required to under license and not enough for a complete working product.
#29
Posted 08 April 2012 - 03:42 PM
Janichsan, on 07 April 2012 - 05:47 AM, said:
I don't think this is a good attitude. How else are they going to gauge Mac sales? This might be the very approach some do take, but you think they won't take a look at the numbers? Do you think they won't be gauging feedback? Whose to say some developers won't use said data to take a more Blizzard-like approach for future titles not too heavily invested in the development pipeline?
It costs money to have someone put a game into a wrapper, even if its something that takes minimal effort for the well-practiced, but its better than; 1. not publishing for the Mac, most people don't know about WINE, can't figure it out or don't want to bother and 2. its better than investing in their Windows development by making your purchase add to the bottom line of the numbers they get back from sales, cutting into Mac development.
Is 1,000 a small number? If even 1,000 people whom purchased Wintel games to run via WINE purchased their Mac counterparts. The heaviest counterargument I have is the time-frame, but I'd rather never buy it than let them know I've got my paltry $50 for their no-Mac development outlook...
#30
Posted 09 April 2012 - 07:27 AM
UmarOMC1, on 08 April 2012 - 03:42 PM, said:
And don't you think that releasing a shoddy port does nothing but hurting future sales (except maybe to complete idiots with learning disabilities)? Even if they sell enough copies of The Witcher for Mac to provide future support, how many customers that got burnt do you think will ever buy a port from them again?
Quote
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#31
Posted 09 April 2012 - 09:21 AM
Janichsan, on 09 April 2012 - 07:27 AM, said:
I'm sorry but with that you and this thread has jumped the shark.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#32
Posted 09 April 2012 - 09:30 AM
Smoke_Tetsu, on 09 April 2012 - 09:21 AM, said:
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#33
Posted 09 April 2012 - 10:45 AM
I am worried that Ted (who is going to review this for IMG) will encounter some issues that will prevent his review. I'm pretty sure he's not capable of tinkering around with WINE like a bunch of folks here have had to do. Or he could learn etc, but you shouldn't have to hack a game just to get it to run
The PC version doesn't have this amount of trouble, so it is a bad mark for the port. One of my main problems (black screens) is a known issue over at winehq: http://bugs.winehq.o...ug.cgi?id=15904 and I managed to play for an hour last night, then it hard crashed and I lost my progress
*edit*
I just used the contact form at CD Projekts website to inform them of all my problems. Will be interesting to see what kind of response they have.
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#34
Posted 09 April 2012 - 11:00 AM
--Eric
#35
Posted 09 April 2012 - 11:40 AM
If anyone might feel guilty about having already invested in the PC version or downloaded a pirated version there's no reason to rain on everyone else's metaphorical parade. I've yet to have any problems with the game on my system, everything maxed @1680*1050.

#36
Posted 09 April 2012 - 12:12 PM
#37
Posted 09 April 2012 - 12:42 PM
UmarOMC1, on 09 April 2012 - 11:40 AM, said:
If anyone might feel guilty about having already invested in the PC version or downloaded a pirated version there's no reason to rain on everyone else's metaphorical parade. I've yet to have any problems with the game on my system, everything maxed @1680*1050.
How do you get 1680*1050? That choice of resolution doesn't appear for me. The upper choices are 1920*1080 and 1400*1050.
-PN
iPad 3 64GB WiFi/iPhone 4S 32GB
#38
Posted 11 April 2012 - 07:18 AM
Tacohead, on 09 April 2012 - 12:42 PM, said:
-PN
It was preset at that resolution, the native resolution of my monitor.
#39
Posted 11 April 2012 - 10:20 AM
UmarOMC1, on 11 April 2012 - 07:18 AM, said:
Ahh ok. I'm running it in a virtual desktop which would explain it. Thanks.
-PN
iPad 3 64GB WiFi/iPhone 4S 32GB
#40
Posted 13 April 2012 - 11:14 AM

















