“We are excited to be collaborating with Zain to set the mood for high-tension combat, stealth, and adventure in the desolate wastes. With music being a vital part of the game experience, we are fortunate to have Zain’s help to create something epic and exciting,” says Muse Games CEO Howard Tsao.
Three hundred years ago was the beginning of the war, the Great War that never really ended. Cities were converted to war machines or rubble, citizens to soldiers or refugees, and the war raged until it consumed the world and turned the fertile plains to dust. Only when nations ceased to exist did they cease to send out armies and fleets to do battle, leaving those who remained, struggling not for dominance now but for survival, to regroup and rebuild among the ruins of the modern age. Where scattered survivors met they sometimes clashed, their skirmishes spasmodically reenacting the great wars in miniature, and they sometimes found a common interest and banded together, sheltering in makeshift camps. The largest of the camps became towns, and the largest of the towns became burgeoning cities, as slowly, life returned to the once verdant wastes. When a man named Gabriel built the Icarus, the first airship, and sailed across the Burren, connecting the isolated towns, some said it was an atrocity; some said it was the future; and some said it would change everything. They were all right. Soon, others followed in his footsteps and built new airships, and a new age of commerce, and conflict, began. Humanity once again has the chance to flourish, or to plunge once more into the greed and violence that already brought it to the edge of extinction.
Welcome to Guns of Icarus Online, the unique co-operative airship combat game mixing together firstperson shooter action with team-based strategy. Up to four people will crew a ship, taking on one of the key roles of Captain, Gunner, or Engineer, and battling it out against other ships above the postapocalyptic waste. In Guns of Icarus Online it will take teamwork and tactics to dominate the skies.
Learn more at the links below.Three hundred years ago was the beginning of the war, the Great War that never really ended. Cities were converted to war machines or rubble, citizens to soldiers or refugees, and the war raged until it consumed the world and turned the fertile plains to dust. Only when nations ceased to exist did they cease to send out armies and fleets to do battle, leaving those who remained, struggling not for dominance now but for survival, to regroup and rebuild among the ruins of the modern age. Where scattered survivors met they sometimes clashed, their skirmishes spasmodically reenacting the great wars in miniature, and they sometimes found a common interest and banded together, sheltering in makeshift camps. The largest of the camps became towns, and the largest of the towns became burgeoning cities, as slowly, life returned to the once verdant wastes. When a man named Gabriel built the Icarus, the first airship, and sailed across the Burren, connecting the isolated towns, some said it was an atrocity; some said it was the future; and some said it would change everything. They were all right. Soon, others followed in his footsteps and built new airships, and a new age of commerce, and conflict, began. Humanity once again has the chance to flourish, or to plunge once more into the greed and violence that already brought it to the edge of extinction.
Welcome to Guns of Icarus Online, the unique co-operative airship combat game mixing together firstperson shooter action with team-based strategy. Up to four people will crew a ship, taking on one of the key roles of Captain, Gunner, or Engineer, and battling it out against other ships above the postapocalyptic waste. In Guns of Icarus Online it will take teamwork and tactics to dominate the skies.
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