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Bungie’s classic FPS ‘Marathon’ now available for iOS


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#1 Kilvain

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Posted 15 March 2012 - 05:13 PM

We get a lot of iOS press releases at IMG. I thought this one might be of particular interest to Marathon fans.

Rochester, MN, USA, March 15, 2012 - The classic sci-fi first person shooter ‘Marathon’ originally developed by Bungie Studios in 1994, and its sequel Marathon2: Durandal, are now available for the Apple iPad and iPhone.
Coming to iOS after 18 years is a dream come true for fans of the Marathon games, who many believe form the foundation for the popular Halo series.

The ports of these all time Mac classics became a reality through the tireless efforts of programmer Daniel Blezek. Who, according to Bungie, is: “Quite an interesting dude”.
Next to being a father of 5 and his daytime job as a programmer at a medical institute, Daniel spent countless of spare hours into bringing his favorite games to the iPhone and iPad.
The first Marathon features an incredible 27 mission campaign across 6 chapters, telling the story of a cyborg security officer trying to save his spaceship and a human colony from an evil invading alien race called: ‘The Pfhor’.
With the ship’s A.I. computer and an arsenal of heavy weaponry on his side, the journey of total carnage begins!
Weapons include: the devastating SPNKR-X17 rocket launcher, the TOZT-7 Flamethrower and a rapid firing M.75 Assault rifle with grenade option.
The action packed journey goes on in Marathon 2: Durandal when the cyborg marine receives new orders from the computer A.I. Durandal.

Touch Arcade: “If you like old-school first-person shooters like Doom or Duke Nukem 3D, then you should feel right at home with Marathon.”

The mobile version offers the full Marathon experience as a free download featuring ultra smooth controls and gameplay.
As the original Marathon manual by Bungie once said: “Carnage is as easy as point and shoot”. The game features all of the original levels, graphics and sound effects.
New in the iOS version is the ability to play the game with HD textures and an optional “Master Chief Mode” that enables some very special extra options...

Daniel Blezek, Owner, S.D.G. Productions:
“Marathon's story and gameplay are outstanding; The AI Durandal descending into rampancy, his quirky humor and the hidden messages make excellent additions to the old school style. For many,
Marathon will invoke a wave of nostalgia; for others, this will be the first experience with the seminal Mac FPS”.

Official Website: http://www.marathon4ios.com
Link to Marathon 1 in iTunes: http://bit.ly/AuLaet
Link to Marathon 2 in iTunes: http://bit.ly/wlg5M3
iPad Gameplay Video: http://youtu.be/wGwAVWRwhgY?hd=1
Bungie’s Interview with Daniel Blezek: http://bit.ly/jc8abj


About Soli Deo Gloria Productions, LCC:
S.D.G. Productions, LCC is a one-man game development studio located in Rochester, MN, USA. Marathon for iPad is S.D.G.’s first product launch on the iOS platform. The studio’s name is inspired by Johann Sebastian Bach’s inscription “S.D.G.” (Latin: for the glory of God alone) placed on every musical score created by the famous composer.

Follow Daniel Blezek on Twitter: http://www.twitter.com/blezek
http://www.marathon4ios.com

About Infinity Lane Entertainment:
Infinity Lane delivers high quality gaming experiences on mobile devices, utilizing 3D technology. Mainly active on mobile platforms such as the Apple iPhone, iPad and Google Android market. Infinity Lane’s mobile journey once started with the casual iOS game “Joe Cable” which has been in the top 300 in over 30 countries worldwide. Settled in the Netherlands, Infinity Lane also operates as a out-sourcing and PR company.
Tim Vogel; Infinity Lane’ CEO was also involved in bringing the HD texture package to the original Marathon and devoted fan of the Marathon Trilogy.

Follow Infinity Lane on Twitter: http://www.twitter.com/Infinity_Lane
http://www.infinity-lane.com

#2 the Battle Cat

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Posted 15 March 2012 - 06:25 PM

The original Marathon has already been released on the iPad.  I found it really tough to get used to the control system on the iPad.  I hope that has improved with The Blood Tides of Lh'owon.
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#3 Wumpus

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Posted 15 March 2012 - 08:58 PM

Oh snap, I might have to pick this up for my iPhone. Don' have an iPad yet. Thanks for the news :)

*edit* Also a very interesting and entertaining interview read. Wish we had more fun stuff like that.
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#4 Thain Esh Kelch

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Posted 16 March 2012 - 01:10 AM

Your Marathon 2 link isn't working!

But, quite a late press release.. Both games have been available for quite some time.. O_o -I've actually managed to get halfway through M1 on the iPad.. Quite a feat with those controls I ahve to say. But I also got stuck, somewhere, due to the controls not being precise enough..
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And now, time for some Legend of Zelda.

#5 Frost

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Posted 17 March 2012 - 11:19 PM

Yeah, the controls are why I stopped playing after downloading them on my iPod Touch.

Big suggestion to the creator: download Mass Effect: Infiltrator and play with it some.

Those controls. COPY THEM, USE THEM. First time I've ever played an iOS shooter and didn't feel completely boned by the crap controls. Marathon with Infiltrator's controls would kick mobile ass.
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