Podcast Interviews
#1
Posted 04 March 2012 - 01:25 PM
The MacGameCast crew are looking for mac gamers to interview. All are welcome, new or experienced, young and old. We want to ask you questions like:
- How often do you follow game news?
- Are reviews important? Do you read them?
- What is the mac game community to you, do you participate?
- Do you want more coverage of mac gaming?
- How would you like to see mac gaming and the community improve and move forward?
Anyone interested in coming on and talking to us about this would be great. Basically looking to get a portrait of what you would call "A typical mac gamer" and their views on the community, press and more as well as a little bit about themselves. This probably couldn't happen for a few weeks from now, but wanted to put this out. If interested or willing, leave a comment! If more than one person wants to jump on the show, that can be accommodated.
Shameless plug: Episode 16 out now
IMG Reviews, Previews & Features
MGC Podcast Host. (Want to hear something discussed or join the fun? Let me know.)
Subscribe to the Podcast (iTunes)
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#2
Posted 08 March 2012 - 09:51 PM
Just brain-storming here...
I definitely don't know the answers to the questions on the podcast that prompted this topic. While the audience of gamers and the types of Mac games have both changed, my own gaming circumstances and tastes have also changed. Its very hard to separate it all and objectively put a finger on why Mac gaming and game coverage seems to be moribund, despite the record numbers of Macs being sold and the Intel transition.
I think part of it may be that people just don't get their game news the way they used to. IMG's earliest incarnation was a monthly floppy disk mailed to people's houses. Then it was a highly successful website & forum. But maybe people don't need a central site or community as much now? And we don't have many demos, PC gaming is also declining, and iOS games are taking off... hard to separate cause and effect.
Might want to talk to the IMG webmasters; maybe they have some year-by-year traffic statistics that would be interesting to you. And to get back to your questions about what specifically people are interested in, ask them which IMG pages get the traffic, how many forum accounts are active, etc.
If you could interview a Mac game journalist like Peter Cohen, Tuncer, Corey Tamas, or Omaha on this subject I'd bet you'd get an earful. Or for that matter Mac game publishers. There might not be consensus, but people who are trying to make a living in this field are likely to have more of a clue than us amateurs. :-)
Measure twice, cut once, curse three or four times.
#3
Posted 08 March 2012 - 10:31 PM
Matt Diamond, on 08 March 2012 - 09:51 PM, said:
--Eric
#4
Posted 09 March 2012 - 07:15 PM
Lib.
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We hang in D.C. with them CIA killers
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#6
Posted 09 March 2012 - 09:48 PM
the Battle Cat, on 09 March 2012 - 07:32 PM, said:
Lib.
iMac: 2.8GHz i7 | 8GB RAM | 10.8.2 | ATI Radeon HD 4850M | 512MB VRAM
Custom: 3.4 GHz i5 | 16GB RAM | Win 7 SP 1 | nVidia GeForce GTX 660 OCII | 2GB VRAM
We hang in D.C. with them CIA killers
Baraka Flacka Flames - Head of the State
#7
Posted 09 March 2012 - 10:08 PM
Eric5h5, on 08 March 2012 - 10:31 PM, said:
Thanks for the correction. I'd been hearing the "dying" mantra for so long I'd started to parrot it. (Though they are talking about profit here, and that doesn't necessarily = healthy from the hardcore gamers POV. WOW and casual games have gotten good at monetizing, for example. Or is it like the iOS store: more titles, less profit per title? I'm quite curious.)
And certainly things are pretty exciting on the Indie side. (But are they making much of the money?)
And could one say the same thing about Mac gaming? Are total dollars up, even though the press coverage and # of AAA Mac titles is down? (Or am I wrong about those "facts" as well?)
Measure twice, cut once, curse three or four times.
#8
Posted 10 March 2012 - 05:24 AM
Matt Diamond, on 09 March 2012 - 10:08 PM, said:
--Eric
#9
Posted 10 March 2012 - 04:07 PM
Matt Diamond, on 08 March 2012 - 09:51 PM, said:
Matt Diamond, on 08 March 2012 - 09:51 PM, said:
I definitely don't know the answers to the questions on the podcast that prompted this topic. While the audience of gamers and the types of Mac games have both changed, my own gaming circumstances and tastes have also changed. Its very hard to separate it all and objectively put a finger on why Mac gaming and game coverage seems to be moribund, despite the record numbers of Macs being sold and the Intel transition.
I think part of it may be that people just don't get their game news the way they used to. IMG's earliest incarnation was a monthly floppy disk mailed to people's houses. Then it was a highly successful website & forum. But maybe people don't need a central site or community as much now? And we don't have many demos, PC gaming is also declining, and iOS games are taking off... hard to separate cause and effect.
Eric already addressed the "PC gaming declining" thing above, so I won't say much on it, other than he's right. Its certainly not outpacing/growing the Console crowd, but its definitely seeing a fair resurgence of late. MMO's are still the one area PC beats Consoles easy. WoW obviously being the top of the list with 10 + million people playing, and things like TOR which is also proving very popular. I still see a large favoritism towards consoles even with multi-platform development/releases which is both annoying and disappointing. id's RAGE is a great example of this, as it only semi feels like a PC (now also Mac) game with large "consoley" overtones and limitations. At $60 pre-order (which I did) I felt very cheated to get a poorly ported console game instead of a great PC experience. The Mac version fares better, but its still there on some levels. There's very few games and devs (on the higher end) who can create a game that actually feels like a PC/Mac game instead of a ported or compromised title. Maybe gamers who own both a console and a computer don't mind, but I always do.
Matt Diamond, on 08 March 2012 - 09:51 PM, said:
If you could interview a Mac game journalist like Peter Cohen, Tuncer, Corey Tamas, or Omaha on this subject I'd bet you'd get an earful. Or for that matter Mac game publishers. There might not be consensus, but people who are trying to make a living in this field are likely to have more of a clue than us amateurs. :-)
The Liberator, on 09 March 2012 - 07:15 PM, said:
Lib.
Matt Diamond, on 09 March 2012 - 10:08 PM, said:
And certainly things are pretty exciting on the Indie side. (But are they making much of the money?)
And could one say the same thing about Mac gaming? Are total dollars up, even though the press coverage and # of AAA Mac titles is down? (Or am I wrong about those "facts" as well?)
I have a strong interest in the Indie scene, and intend to ramp up the coverage of them in the next few months. There's something going on there every day, and it totally misses the news, IMG included. I think that's a terrible shame since there's a lot of fun and creative games from Indies and they have lots to say too. I think most struggle to get by, but some do hit it big and do well. Also it seems anyone who was part of a Humble Indie Bundle ended up doing quite well for themselves.
Press coverage is definitely down...but as Eric says below the # of AAA titles is slowly growing. Aspyr does their fair share as well, so don't forget them.
Transgaming is a mixed bag of casual/weird/cool game releases, but I'm very excited about the upcoming Darkness 2 which should be out this month, and is definitely considered a AAA title.
Eric5h5, on 10 March 2012 - 05:24 AM, said:
--Eric
All things I'd like to rectify somehow, so we'll see what this year brings all around.
IMG Reviews, Previews & Features
MGC Podcast Host. (Want to hear something discussed or join the fun? Let me know.)
Subscribe to the Podcast (iTunes)
27" iMac, Core i5 Quad 2.8Ghz, 8GB RAM, ATI Radeon HD5750 1GB, 1TB Hard Drive
#10
Posted 10 March 2012 - 04:59 PM
Wumpus, on 10 March 2012 - 04:07 PM, said:
Lib.
iMac: 2.8GHz i7 | 8GB RAM | 10.8.2 | ATI Radeon HD 4850M | 512MB VRAM
Custom: 3.4 GHz i5 | 16GB RAM | Win 7 SP 1 | nVidia GeForce GTX 660 OCII | 2GB VRAM
We hang in D.C. with them CIA killers
Baraka Flacka Flames - Head of the State
#11
Posted 13 March 2012 - 08:01 AM
Wumpus, on 10 March 2012 - 04:07 PM, said:
Peter is now working at The Loop you can also find him on twitter.
Cory Tamas can be found on twitter or his site.
Tuncer I think has some site called IMG I dunno....
Hope that saves you some looking
Edwin
#12
Posted 13 March 2012 - 04:59 PM
the current market share numbers seem way wrong. With that information in hand It would be interesting to hear directly from developers and Publishers why there is still a reluctance to release Mac ports concurrently with
the PC or not at all? It would also be interesting to hear from Developers on sales numbers from the Mac App store vs retail vs other online stores?
PowerBook 12" | 1.33GHz G4 | 1.25GB | 60GB HD | slot-loading 8X Combo | BT 1.1 | 802.11b/g | NVIDIA GeForce FX Go520
#13
Posted 16 March 2012 - 06:46 PM
Someone like Tuncer could do that a lot easier given he runs MGS, but its unlikely he'll tell us
IMG Reviews, Previews & Features
MGC Podcast Host. (Want to hear something discussed or join the fun? Let me know.)
Subscribe to the Podcast (iTunes)
27" iMac, Core i5 Quad 2.8Ghz, 8GB RAM, ATI Radeon HD5750 1GB, 1TB Hard Drive

















