New Baldur's Gate Project
#81
Posted 29 March 2012 - 10:49 PM
iPhone 4s/32GB/Speck Case
iPad 2 32GB/Wifi/Marware iPad 2 CEO Case.
#82
Posted 30 March 2012 - 12:38 AM
Hansi, on 29 March 2012 - 06:33 PM, said:
And now, time for some Legend of Zelda.
#86
Posted 30 March 2012 - 01:31 AM
Kilvain, on 29 March 2012 - 03:09 PM, said:
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#87
Posted 31 March 2012 - 02:03 PM
Janichsan, on 30 March 2012 - 01:31 AM, said:
That is awesome. Icewind Dale has been mentioned too, so we might see a Mac version of Icewind Dale 2 finally.
In other happy news:
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Yes, there will be new areas in #bgee. I've modeled over half a dozen and we've added two level artists from the original team
#88
Posted 04 April 2012 - 01:55 AM
#89
Posted 04 April 2012 - 03:50 AM
morback, on 04 April 2012 - 01:55 AM, said:
And now, time for some Legend of Zelda.
#90
Posted 04 April 2012 - 12:14 PM
morback, on 04 April 2012 - 01:55 AM, said:
Wait, so you didn't have to do anything during combat? Isn't that one of the biggest parts of the game?
Anyway that should constitude as a mod and they said they'd try to support community mods that already existed. Most likely won't work for iPad though.
#91
Posted 25 April 2012 - 01:42 AM
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#92
Posted 25 April 2012 - 02:50 AM
And now, time for some Legend of Zelda.
#93
Posted 25 April 2012 - 07:31 AM
Janichsan, on 25 April 2012 - 01:42 AM, said:
I saw that as well and was going to post about it but you beat me to it! This whole project just keeps getting better and better. It's almost too good to be true. I can't wait!
-PN
iPad 3 64GB WiFi/iPhone 4S 32GB
#94
Posted 18 November 2012 - 03:40 AM
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I’m not sure the exact number of lines, but if I remember correctly, I think there’s close to a million words of dialog.
PCG: Wow, a million? I ask because the other day the Dishonored guys were talking about the number of dialog lines in their game. I thought it was an interesting statistic, because we don’t always think of it in that sense—that these are novel sized or bigger works.
TO: Yeah, the most hilarious example I can think of is when we [BioWare] signed Neverwinter with the Atari guys. So they sent us their localization form and it had three boxes on the form, and it said: “Number of words of dialog: Less than 100; 100 to 1,000; 1,000-plus.”
I made a fourth box on there, checked it off, and wrote “1.2 million words.” I sent the e-mail back to them, and got a call the next morning from the translator saying, “You’re kidding, right?”
And I’m like, “No, I’m dead serious. There’s 1.2 million words of dialog in Neverwinter Nights.”
And they’re like, “Oh my God, oh my God.”
And they hung up on me and I didn’t hear from them for a week. Apparently they had a big meltdown in their localization department as they realized the volume of what they committed to.
And now, time for some Legend of Zelda.
#95
Posted 18 November 2012 - 03:43 PM
#96
Posted 07 December 2012 - 09:01 AM
And now, time for some Legend of Zelda.
#97
Posted 07 December 2012 - 03:09 PM
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#98
Posted 07 December 2012 - 03:14 PM
Janichsan, on 07 December 2012 - 03:09 PM, said:
Yes. They did this to make the barrier for entry on iOS lower ($10).
For Mac/PC, it's $20, but you get all the extra content. It ends up being the same.
#99
Posted 07 December 2012 - 03:42 PM
Cougar, on 07 December 2012 - 03:14 PM, said:
For Mac/PC, it's $20, but you get all the extra content. It ends up being the same.
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#100
Posted 08 December 2012 - 09:30 AM
Cougar, on 07 December 2012 - 03:14 PM, said:
...and that's a deal killer for me. There's no reason why I should get the EE for BG (or BG2, or IWD, or PST if/when the come out) when I can get the game from GOG.com, install it in Wineskin or CrossOver, patch it with mods (with a greater reach of bug fixes and gameplay enhancements than Beamdog's changes), and enjoy an excellent game for half the price and 15-20 minutes of extra effort.
I was really hoping for more out of the EE than mere bug fixes and some widescreen support, but given what Oster mentioned earlier about the original BG art assets being lost to time, I really wasn't holding out for much. If they were somehow able to significantly update and upgrade the graphics, I'd be more on board with the current pricing, but such as it is, I'm not liking it.
A review of the Windows version on GameBanshee also highlights other issues with the game:
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