UmarOMC1, on 11 February 2012 - 12:39 AM, said:
RAGE for Mac is here
#61
Posted 12 February 2012 - 11:53 AM
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#62
Posted 18 February 2012 - 01:03 PM
#63
Posted 19 February 2012 - 12:20 AM
Stevex, on 18 February 2012 - 01:03 PM, said:
OK or runs well? It flies on my setup—well, its really smooth. Good news for 10.6.8 hold-outs, though.
#64
Posted 19 February 2012 - 02:37 AM
Stevex, on 18 February 2012 - 01:03 PM, said:
--Eric
#65
Posted 19 February 2012 - 12:16 PM
Eric5h5, on 19 February 2012 - 02:37 AM, said:
--Eric
Could also be the overhead of quality assurance. Each OS supported requires a full QA pass. This can be quite costly.
#66
Posted 19 February 2012 - 12:35 PM
Stevex, on 18 February 2012 - 01:03 PM, said:
And if RAGE is running on OpenGL 2.1 even in Lion hopefully no graphics effects were sacrificed. Certainly if some effects are toned down or missing that would explain the observations that the Mac version seems to be running smoother than the Windows version.
#67
Posted 19 February 2012 - 01:25 PM
ltcommander.data, on 19 February 2012 - 12:35 PM, said:
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#68
Posted 19 February 2012 - 01:27 PM
Stevex, on 18 February 2012 - 01:03 PM, said:
the Battle Cat
#69
Posted 19 February 2012 - 03:17 PM
Just go into that, and change the various strings that are currently beyond your system. I think you'll just want to modify the "Minimum system version" string to read 10.6.8, and you should be good to go after that for launching from the finder as though it were allowed for 10.6.8.
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
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#70
Posted 19 February 2012 - 03:20 PM
ltcommander.data, on 19 February 2012 - 12:35 PM, said:
And if RAGE is running on OpenGL 2.1 even in Lion hopefully no graphics effects were sacrificed. Certainly if some effects are toned down or missing that would explain the observations that the Mac version seems to be running smoother than the Windows version.
Apsyr probably didn't use the "core" openGL 3 profile. It makes sense since ID began working in the Mac version way before Lion was available.
#71
Posted 19 February 2012 - 04:20 PM
teflon, on 19 February 2012 - 03:17 PM, said:
Just go into that, and change the various strings that are currently beyond your system. I think you'll just want to modify the "Minimum system version" string to read 10.6.8, and you should be good to go after that for launching from the finder as though it were allowed for 10.6.8.
I confirm this trick works. RAGE perfectly working here with 10.6.8
#72
Posted 19 February 2012 - 04:48 PM
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor
#73
Posted 22 February 2012 - 05:39 AM
Also, is it me or does RAGE not maintain Gamma/Brightness settings from launch to launch?
#74
Posted 26 February 2012 - 03:48 AM
#75
Posted 26 February 2012 - 07:42 PM
UmarOMC1, on 26 February 2012 - 03:48 AM, said:
Not to mention one of the lamest endings of all time. I kept saving my BFG ammo for a serious opponent, and the game was over before I even felt challenged--on maximum difficulty.
Home: MacPro 2x2.66 GHz Dual-Core Intel Xeon/6GB RAM/ATI HD4870,1GB VRAM/Snow Leopard/Vista64
Travel: Clamshell G3 266MHz/OS 9
#76
Posted 26 February 2012 - 10:43 PM
jgwdoc, on 26 February 2012 - 07:42 PM, said:
I bought 1000 pulse rounds before the last mission and used that gun all the way through. I still had about 300 rounds left by the ending. Difficulty was one of my complaints in the game as well, I think I "died" twice, even on max difficulty. And you can just resurrect with the defib so...no big deal.
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#77
Posted 26 February 2012 - 11:43 PM
#78
Posted 27 February 2012 - 02:41 PM
#79
Posted 27 February 2012 - 08:33 PM
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#80
Posted 28 February 2012 - 03:32 AM
The shooting part is okay, but unfortunately the fights against mutants fall into the zombie shooter trap: the enemy behaviour is limited to screaming and simply running (more or less) straight at you into your gunfire or almost always passing the same points. More often than not, you can simply keep your gun aimed at a single point, press the fire button in regular intervals and manage to kill each and every mutant effortlessly.
What I actually hate about RAGE is the egregious amount of invisible walls you run into. I have no idea why they even bothered to implement a jump key when you cannot even jump or climb up a fraking 15 cm high block of concrete that even my 90 year old grandfather with arthrosis would have been able to overcome just because the level designers didn't want you to take that way.
I'm also sceptical about the engine. Yes, I was impressed that the game ran almost constantly smooth on my AMD Mac mini and a couple of locations looked awesomely good, but the almost constant, visible texture streaming was just annoying. (I'm aware that by setting the texture cache to "Large" I could reduce that effect, but this would have slowed down the game to a slide show on my computer.) At times, I felt less like playing a modern game with a top-notch engine but like watching a badly compressed YouTube video taken with a cell phone camera.
RAGE has so many parallels to Borderlands that I can't but compare these two, and Borderlands simply comes far ahead as the much better game.
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