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Max Schaefer Discusses Torchlight II


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#1 IMG News

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Posted 25 January 2012 - 05:39 AM

VentureBeat has posted a new interview with Runic Games about the upcoming Torchlight II. In addition to a variety of monster types to slay and items to gather, the action RPG sequel will introduce cooperative multiplayer action, a new user interface, and random dungeons.

GB: Why do you stick with a $20 price for Torchlight II, even though it’s bigger and has more features than the first one, like co-op multiplayer?

MS: We felt like Torchlight I’s price point was a magic price point for that kind of game and we sold more than we anticipated. So there’s a market for a $20 AAA game. Our idea was: let’s just make games that feel like an AAA game and play like an AAA game, but strip away all the extraneous stuff and the expensive marketing campaigns and all that. Just offer the game for a $20 price point and then we think people will flock to that. They did it for Torchlight I and Torchlight II is so much bigger and so much better that I can’t imagine that people will be disappointed when they pay 20 bucks for it. And what we want most of all are happy customers that tell their friends about the game.

GB: Are you considering additional revenue sources, like virtual item sales?

MS: No, I think we want to keep it a simple business model and not split our communities into people who buy extras and people who don’t buy extras. So if we do anything with Torchlight II [past its release], it would be – most likely – an expansion pack. We’d put together another package of stuff and sell that, but not try to nickel and dime with single items or anything like that. Torchlight is something that doesn’t lend itself well to item sales anyway because we give you the development tools with the game, so you can just make any item you want anyway. Selling something to players that they can generate themselves would be tough.
For the full interview follow the link below.
Return to Full Article - InsideMacGames News


#2 DaveyJJ

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Posted 25 January 2012 - 07:48 AM

Diablo III can eat DRM-laden lemons. Torchlight II? Sign me up now!
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#3 Janichsan

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Posted 25 January 2012 - 09:44 AM

View PostDaveyJJ, on 25 January 2012 - 07:48 AM, said:

Diablo III can eat DRM-laden lemons.
Combustible lemons?
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#4 Thain Esh Kelch

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Posted 24 July 2012 - 02:03 AM

I just came across this one, that I would like to share. Looking good!

Posted Image

Edit: *Mumbles something about being skinned by cat paws, when the mods see the size of the image*
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#5 Eric5h5

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Posted 24 July 2012 - 10:01 AM

So...Torchlight II has, what, more stuff or something?  Is that the message here?  I am unsure.

View PostThain Esh Kelch, on 24 July 2012 - 02:03 AM, said:

Edit: *Mumbles something about being skinned by cat paws, when the mods see the size of the image*
Nah, the board resizes it.  You will remain unskinned...for now.

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#6 Thain Esh Kelch

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Posted 24 July 2012 - 10:18 AM

It doesn't resize it here. Is that a personal setting somewhere?
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#7 the Battle Cat

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Posted 24 July 2012 - 10:52 AM

Yes it is a personal setting.  Here let me recalibrate your monitor for you.  ::drop kicks it into the dumpster::
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#8 Eric5h5

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Posted 24 July 2012 - 11:31 AM

Maybe you should use a different web browser.

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#9 DaveyJJ

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Posted 24 July 2012 - 12:57 PM

View PostEric5h5, on 24 July 2012 - 11:31 AM, said:

Maybe you should use a different web browser.

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Looks fine to me using ViolaWWW.
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"I throw four wild ones to him and then try to pick him off first." -- Preacher Roe, on pitching to Cardinal's legend Stan Musial.
"I've had pretty good success by throwing him my best pitch and backing up third." -- Carl Erskine, on pitching to Cardinal's legend Stan Musial.
"In ancient times cats were worshipped as gods; they have not forgotten this." -- Terry Pratchett
"I love cats because I enjoy my home; and little by little, they become its visible soul." -- Jean Cocteau