BOOM-SHAKALAKA!!!! $9.99
NBA Jam's on Mac App Store!
Started by UmarOMC1, Dec 15 2011 09:16 PM
3 replies to this topic
#1
Posted 15 December 2011 - 09:16 PM
OS X 10.8.x/Windows 7 Pro/2009 MacPro 4,1 Xeon W3520 2.66GHz/8GB RAM/NVIDIA GTX680 2GB
#2
Posted 15 December 2011 - 09:58 PM
Not surprisingly it is a port of the iOS version. Makes sense. Still, seeing EA on MAS was a bit unexpected.
As a side note, Trine 2 is also available on MAS now. On yet another note, Tremulous is being sold? How and why? It's still available for free from the official site.
As a side note, Trine 2 is also available on MAS now. On yet another note, Tremulous is being sold? How and why? It's still available for free from the official site.
Formerly known as a Mac gamer.
#3
Posted 15 December 2011 - 10:14 PM
Well.. I haven't tried it yet but the screenshots look pretty much like the other versions such as the one on the Wii. The Wii version crashes Dolphin for me so it's nice to see a Mac native version released. I've been wanting to play an updated NBA Jam. It's practically the only sport related video game I like.
Someone on the reviews seems to indicate no controller support though. That's pretty much failure on their part if it doesn't. Although one could probably get joystick\gamepad support via keyboard emulation... although that's not ideal compared to native support.
They didn't bother to hide the non-functional onscreen iOS controls but otherwise seems to be the same game like on the console digital distribution stores. I say if you are going to port an iOS version of a game at least hide the iOS onscreen controls.... and allow one to use physical ones like gamepads in their place.. not just keyboard... especially for an arcade game like NBA Jam. If they had done that some people wouldn't have been the wiser since it's still pretty much the same game that was on the Wii\XBLA as far as I can tell.
Someone on the reviews seems to indicate no controller support though. That's pretty much failure on their part if it doesn't. Although one could probably get joystick\gamepad support via keyboard emulation... although that's not ideal compared to native support.
They didn't bother to hide the non-functional onscreen iOS controls but otherwise seems to be the same game like on the console digital distribution stores. I say if you are going to port an iOS version of a game at least hide the iOS onscreen controls.... and allow one to use physical ones like gamepads in their place.. not just keyboard... especially for an arcade game like NBA Jam. If they had done that some people wouldn't have been the wiser since it's still pretty much the same game that was on the Wii\XBLA as far as I can tell.
--Tetsuo
Alex Delarg, A Clockwork Orange said:
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
the Battle Cat said:
Slower and faster? I'm sorry to hear such good news?
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#4
Posted 18 December 2011 - 05:59 AM
Just deleted it from my iPhone to free up some room so this was a welcome surprise for me.
Keeping the touch control icons on screen is little silly... aside from that I'm happy with it.
Actually it's really cool on a bigger screen & having it now play through my speaker system.
Keeping the touch control icons on screen is little silly... aside from that I'm happy with it.
Actually it's really cool on a bigger screen & having it now play through my speaker system.

















