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What's preventing full 3D marathon remake?


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#1 Ichigo27

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Posted 01 December 2011 - 02:41 PM

I know about the Marathon UT99 mod, tried it a few years ago. Also would it be a copyright issue with Bungie? Since Doom 3 went opensource and Unity3d has a indie version, what other reasons would prevent a remake?
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#2 Janichsan

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Posted 01 December 2011 - 03:01 PM

Good question. I don't think it's an issue with Bungie. They have been pretty supportive in the past regarding mods, remakes and similar based on their games.

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#3 Smoke_Tetsu

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Posted 01 December 2011 - 05:54 PM

The right people have to get interested in making one and have the fortitude, talent and drive to follow through on it.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

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#4 Frost

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Posted 01 December 2011 - 10:11 PM

Bungie apparently still isn't interested in revisiting Marathon just yet save for that oneoff of approving the Xbox port of Marathon 2, and the other route, a fan-made modernized Marathon with full 3D, modern-quality textures, animations, audio, etc. is a lot of work for a lot of people for no pay.
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#5 ukimalefu

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Posted 30 December 2011 - 12:12 PM

View PostSmoke_Tetsu, on 01 December 2011 - 05:54 PM, said:

The right people have to get interested in making one and have the fortitude, talent and drive to follow through on it.

And they should use the Doom 3 engine this time.  :D

#6 the Battle Cat

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Posted 30 December 2011 - 12:28 PM

I'd love to see it in the Doom 3 engine.  I'm rather partial to the wacky physics of the originals too.  Love the air time you can give your enemies.  I just played through the remade Aleph One trilogy and had a great time.  Blood Tides still rules the roost.
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#7 Smoke_Tetsu

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Posted 30 December 2011 - 02:57 PM

If they did use the Doom 3 engine they could modify the physics to whatever they wish. Same as with any other engine. The ones making the Transfusion project with the Quake engine where modifying the physics there to simulate the build engine Blood uses.
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks

Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard

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#8 Thain Esh Kelch

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Posted 31 December 2011 - 05:17 AM

I think it comes down to lack of interest.
"They're everywhere!"

And now, time for some Legend of Zelda.

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#9 Frost

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Posted 31 December 2011 - 04:15 PM

The Doom 3 engine would be great, especially with the excellent interactivity with the environment built right in already.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.