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Aleph One 1.0


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#1 ukimalefu

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Posted 01 December 2011 - 02:13 PM

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We're proud (and relieved) to announce the 1.0 release of Aleph One. Nearly 12 years since Bungie released the source code for Marathon 2, it's finally feature-complete with the original engine and polished enough to deserve the 1.0 label. New features include full Marathon 2 and Infinity film support, including drag-and-drop; numerous improvements to the interface; OpenGL (Shader) fixes; new Lua features, and of course, bug fixes.

Accompanying this release we have a new set of data files for each of the games. Marathon has been completely updated to make it as true to the original as possible in the engine in its current state, removing M1A1's weird opening, extra secret levels, and changes to puzzles; and emulating the behavior of Marathon's triggered battles are closely as we can in Aleph One. Marathon 2 includes the full HD graphics upgrades featured in the Xbox LIVE Arcade game Marathon: Durandal, which Bungie and Freeverse have generously allowed us to distribute. Marathon Infinity includes goran's HD wall textures and landscapes, and the XBLA weapons graphics.

Each of the the three games also comes with its own theme, a widescreen HUD, and a new icon. We've changed the way they're distributed, too: they're now available as all-in-one apps for the Mac, and all-in-one zip files for Windows. Just download, unzip/mount, and double click.

http://marathon.sourceforge.net/ is up to date and should help you get the files you need. If you want to read detailed release notes for the 1.0 release, they are available at http://marathon.sour...s/20111201.html

We will have a press release available tomorrow for a more general audience, but we wanted to send this note tonight to give you an early start on re-experiencing the Marathon Trilogy. Our thanks go out to everyone who has helped Aleph One and the Marathon trilogy get to this point!

Source:
http://forums.bungie...ames;read=60277

#2 Janichsan

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Posted 01 December 2011 - 02:30 PM

Ooh, sweet. :) Maybe about time to play some Marathon again.

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#3 Sargiel

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Posted 01 December 2011 - 03:24 PM

Might have to have a look and see what all the fuss is about. Not sure it can be as good as Wolfenstein 3D though .. ;)

#4 Smoke_Tetsu

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Posted 01 December 2011 - 05:51 PM

I like how they can now officially include the high res stuff freeverse did for Marathon 2. This also makes it easier to install it than how it was previously unofficial.
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

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#5 the Battle Cat

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Posted 01 December 2011 - 07:04 PM

Awesome.  Glad to hear they saw it through after all these years.
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#6 ukimalefu

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Posted 02 December 2011 - 07:05 AM

Press release from Bungie:

http://www.bungie.ne...=news&cid=31991

#7 the Battle Cat

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Posted 02 December 2011 - 09:42 AM

Got em all.  Time to play through the trilogy again!  

Look out BoB
You slow-pokin' slob
God knows when
But you’re doin’ it again
You better duck down the alley way
Lookin’ for a new friend
The man with the shotgun
Wearin' a big grin
Wants eleven dollar bills
You only got ten

[With apologies to Bob Dylan]
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#8 Frost

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Posted 02 December 2011 - 05:41 PM

Hot popsnizzle, brother! I am on that like ugly on ape! This is a great early Christmas present! Halo 1 redone in HD two weeks ago, and now the Marathon Trilogy. Epic.

View PostSmoke_Tetsu, on 01 December 2011 - 05:51 PM, said:

I like how they can now officially include the high res stuff freeverse did for Marathon 2. This also makes it easier to install it than how it was previously unofficial.
I bet that has something to do with Bungie no longer being under Microsoft's thumb in any way, shape, or form post-Halo: Reach.
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#9 Wumpus

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Posted 03 December 2011 - 01:04 PM

Already played through M2 again with the high rez pack months ago. A bit buggy since Aleph one was still in Beta then but still great fun. Highly recommended all around!
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#10 Frost

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Posted 03 December 2011 - 01:16 PM

Okay. Anyone figured out how to get the regular HUD so I can see what I have in my inventory, or is it gone now? I like the new floating HUD but unfortunately I can't see what I've got on me using it without flipping to each weapon individually to check it.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.

#11 ukimalefu

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Posted 30 December 2011 - 12:10 PM

View PostFrost, on 03 December 2011 - 01:16 PM, said:

Okay. Anyone figured out how to get the regular HUD so I can see what I have in my inventory, or is it gone now? I like the new floating HUD but unfortunately I can't see what I've got on me using it without flipping to each weapon individually to check it.

Go to Preferences/ environment/ plugins, and disable the "enhanced HUD" plugin, it's the first one. Just click "enabled" and it'll change to "disabled". Remember to click the "accept" button when you see it on your way back out of the preferences (I think you need to do it a couple times)

#12 WSTE_M

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Posted 14 January 2012 - 10:54 AM

hm.. tell me, are those lightning fast compliers something new ?
I dont remember there being invisible compilers with homing shots at twice the normal speed on Where Some Rarely Go...
blowing stuff up in the virtual world since 1994

#13 the Battle Cat

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Posted 14 January 2012 - 01:43 PM

No, not new.  I remembered them and was waiting to encounter them on this play though.  It was Doubleaught jiggering with the physics model... just because they could.
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#14 Frost

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Posted 17 January 2012 - 03:53 PM

View Postukimalefu, on 30 December 2011 - 12:10 PM, said:

Go to Preferences/ environment/ plugins, and disable the "enhanced HUD" plugin, it's the first one. Just click "enabled" and it'll change to "disabled". Remember to click the "accept" button when you see it on your way back out of the preferences (I think you need to do it a couple times)
A-ha, thanks.

View Postthe Battle Cat, on 14 January 2012 - 01:43 PM, said:

No, not new.  I remembered them and was waiting to encounter them on this play though.  It was Doubleaught jiggering with the physics model... just because they could.
Doubtless another result of Greg Kirkpatrick's falling dishwasher.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.

#15 the Battle Cat

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Posted 17 January 2012 - 07:42 PM

From the Marathon Story:

Quote

In Pathways Into Darkness if you happen to stumble across a dead Special Forces guy called Greg (Kirkpatrick) you'll find out that his death was caused as follows:

Those spider things were all around me, but
I didn't stop firing until I ran out of bullets.
Then something hit me like a dish washer-
it must have been one of those zombies.


If you enquire further Greg will say:

Yeah, like a dish washer dropped from three
stories or something. I don't even remember
getting hit before that. I was spanking them
until I died.

I'm positive it landed on his head.  I submit the storyline to Infinity as exhibit 1.
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#16 Riko

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Posted 18 February 2012 - 12:55 PM

Looks like it's dead, links images downloads.

Did I miss out on this? :s

#17 the Battle Cat

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Posted 18 February 2012 - 02:33 PM

Probably an internet hiccup.  Works for me.  Try again a little later.
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