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Savage 2 Update Includes New Map

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Posted 22 November 2011 - 07:35 AM

S2 Games has released the patch for Savage 2: A Tortured Soul, a game which combines elements of first person shooter, real-time strategy, and role playing games. The update includes a variety of bug fixes and improvements as well as an entirely new map

Here's a list of changes in version

This is the first in a series of long-overdue updates to improve Savage 2.
For consistency, version tracking has been reset to for all operating systems and architectures.

  • Shapeshifter sacrifice glowing fixed (EvilRebel)
  • Footsteps now make the appropriate terrain sounds (eaxs)
  • Lighter global Malphas effects (t1ck)
  • Map editor brushes fixed (eaxs and Dark_Strider)
  • Significant improvements were made to animations for the drawing of weapons by all characters. Major work from Dark_Strider.
  • Behemoth armor upgrades are now implemented (Dark_Strider).
  • Unit, skill and item descriptions correction
  • Email verification for new accounts
    Autumn updated by Dark_Strider
    • Visual overhaul
    • 2 more gold mines at middle
    • BD spot ramps adjusted
    • added critters
    • blockers adjusted
    Willow updated by Dark_Strider
    • 4 new passges, 2 at each side blocked by grimms wall to the middle area gold mine
    • 2 gold mines in the middle
    • more npc camps
    • texture work
    • blockers adjusted
    Mirakar updated by Dark_Strider
    • Monkit spot reworked
    • added critters
    • blockers adjusted
Others mapfixes:
  • Spawn portal exploit fixed in Hidden Village, Moonlight and Ancient Cities.
  • Duskwood by Dark_Strider.
Read more at the page below
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