Psychonauts gets SteamPlay!
#1
Posted 29 September 2011 - 04:42 PM
#2
Posted 29 September 2011 - 04:54 PM
#3
Posted 29 September 2011 - 07:06 PM
#4
Posted 29 September 2011 - 07:14 PM
The wrapped version ran fine yet crashed randomly when loading a level or on the main screen so this is welcome even though I just completed the game.
Here's hoping they make a steamplay enabled sequel!
I've gone ahead and repurchased it since it's only $10, is updated and I like to show support for bringing great games officially to the Mac like this.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#5
Posted 29 September 2011 - 07:15 PM
#6
Posted 29 September 2011 - 08:19 PM
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#7
Posted 29 September 2011 - 10:52 PM
#8
Posted 29 September 2011 - 11:04 PM
BTW, in order to get the sound working properly I had to install the windows openal drivers into my wrapper.. presumably they have already done this on the official version.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#9
Posted 29 September 2011 - 11:44 PM
#10
Posted 30 September 2011 - 12:44 AM
Smoke_Tetsu, on 29 September 2011 - 08:19 PM, said:
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#11
Posted 30 September 2011 - 12:45 AM
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#12
Posted 30 September 2011 - 12:48 AM
Smoke_Tetsu, on 30 September 2011 - 12:45 AM, said:
Anyway, I don't know if anyone has read Double Fine's press release regarding this, but it's actually funny:
Quote
SAN FRANCISCO, CA – September 12 -- Double Fine Productions, Inc. announced today a new Mac version, new PC update, and new companion iOS app for one of its premiere titles, the award-winning Psychonauts.
As of today, Steam users may download a free update to their Psychonauts game which includes--for the first time--achievements, cloud saves, and a slightly modified Meat Circus.
"We are really excited," said Double Fine President Tim Schafer, "to finally be answering fans' requests for a more difficult Meat Circus."
Mr. Schafer was probably joking about that last part, as Meat Circus, one of the original game's most difficult sections, has been made slightly less punishing in this update.
"Mostly because I'm getting older and it's hard for me to press buttons that quickly. Hey, don't forget to mention the achievements!" Schafer added, unnecessarily, because we already mentioned that feature.
"What about the part I paid for?" asked Steven Dengler, CEO of Dracogen Strategic Investments, which is a private investment firm interested in making cool things happen, and not a clan of evil dragons, plotting to take over the world like it sounds. Double Fine has partnered with Dracogen to bring Psychonauts to the Mac OS X. The Mac version is available now on Steam and the Mac App Store, as well as several different online digital retailers.
"I have been a fan of Psychonauts and Double Fine for a long time," continued Dengler, "and I'm extremely happy to be helping them bring their games to new platforms like the Macintosh. All hail the supremacy of Dragons!"
To show how excited they are about their first ever Apple product, Double Fine has also produced a free Psychonauts companion app for iPhone/iPad. The Psychonauts Vault Viewer lets players view all of their favorite Memory Vaults from Psychonauts (even the ones they never found) on their handheld iOS device. Every vault from the game is included, plus newly-recorded audio commentary from Tim Schafer and Scott Campbell for every slide of every vault. The app is available now in the iOS App Store.
"Excellent," Said the dragons. "Everything is moving forward as planned."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#13
Posted 30 September 2011 - 12:54 AM
Well so far the official port seems more stable when it comes to exiting the game to the main menu (and loading levels as it had random crashes before) but I need to play it longer to be totally sure. Also maybe a little better performance (which wasn't bad at all before but it has a slight edge now). The gamepad support isn't better though and it works best with a logitech rumblepad 2 rather than the 360 controller.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#14
Posted 01 October 2011 - 06:55 AM
--Eric
#15
Posted 01 October 2011 - 08:26 AM
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#16
Posted 01 October 2011 - 11:02 AM
#17
Posted 02 October 2011 - 11:08 AM
Bought it also long time ago for $2 on Steam, so I am more than pleasently surprised to suddenly find it in my Mac library
PS: and when you start up the game the big fat "Transgaming" Logo blows away all doubt if this in native or not.
- MacBook Pro 13" 2011 i5@2.3GHz, intel HD3000, 8GB RAM, OSX 10.8.x / W7 Pro x64
- MacBook C2D, 1,83GHz, intel GMA950, 2GB RAM, OSX 10.6.x / XP 32bit Home SP3
- iPod Touch 4G, 8GB
- iPad 2, 16GB
-> The (nearly) ultimate intel HD 3000 gaming performance sheet <-

















